38 Studios founder Curt Schilling has claimed that Kingdoms Of Amalur: Reckoning is the first step in a bid to “change the way in which we are entertained”.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
Maybe the final game will be more impressive, but the demo showed nothing revolutionary.
Change the way we entertained??? doubt that...
sorry that distinction goes to Guild Wars 2
Kingdoms of Amalur is "so far" an ok game but
statements like this?? don't think so..sorry
Amalur is not open world. There may be enough content to combat this, but the game engine strikes me as an updated NWN with dumbed down GoW style combat. There is no jumping, most dungeons/caves have one way path. No jumping to me is always a good barometer .. you cant in any bioware game (most of which I also do not care for) .. so things like being on steps and wanting to jump down and crank them out are restricted. I do not like restraints ... maybe you do so ymmv on how big a deal this is for you. I put up with it for Dragon Age, but Jade Empire and the Kotors did not have enough appeal to me.
It's like single-player WoW with dumbed down GoW combat.
Early reviews also disagree with Curt ... 78 from PS Mag, 80 from X360.
Originally downloaded the demo for some Mass Effect 3 goodies but enjoyed it enough to pre-order - can't wait till Tuesday
I hate it when developers say crap like this.
I understand you have lofty goals, and that you are proud of your team. But considering just how high expectations are for most games nowadays, more people want to see you fail just to laugh at your statement then succeed so they can still say that your promise wasn't full kept.
It's a lose lose battle.
Better that this game (of which, by the demo alone, I fully enjoyed) be a sleeper hit than a "Too Human" in terms of developer proposals to gamers.
@susanto1228
Most games simply cannot justify that statement, I've never played Guild Wars 2, but I can't think of a game besides Uncharted (in recent history...Hell, even that game wasn't revolutionary, but damned good nonetheless) that can make such a bold statement.