I’ll never forget the reason why I love JRPGs. I remember my aunt steadily holding the strategy guide to Final Fantasy 7 while I was mere seconds away from finally defeating Emerald Weapon, an optional boss that I wished never existed. Nevertheless I felt compelled to explore and achieve everything in that game. Years later, I’m quite sure I wasn’t the only gamer who felt that way, and that’s exactly how I started my foray into JRPGs.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
i love jrpgs
Sadly most JP devs got lazy during the later PS2 era, then couldn't get it in gear when the HD change came.
They're still making good JRPGs, only they're on the PSP and DS. Overly relies on moe/loli themes, ten year olds who save the world, and that's just not generally connecting in the West.
I can ' wait to play Tales this march on the 3DS and later on play another Tales game on PS3 !
Next bring Persona 4 and a Tales game to the Vita and more JRPGs ASAP !! K THX
oh cmon....
FF13 is probably the worst FF game and probably the downfall unless SE gets their sh*t straight. that doesnt mean JRPG's wont do great here again, keep in mind that Demons and Dark Souls did pretty good, Valkyria chronicles was an amazing game. There are so many good JRPG's out there, its just that this gen sucks.
JRPG's just aren't fun for me, I know a lot of PS3 gamer's tend to love them, but I personally don't have much fun with them. I did like Lost Odyssey, but I'll always prefer the RPG's from Bioware.