210°

The Bioware Method: Why Bioware's stories are so good

​With Mass Effect 3 just a few months away and Dragon Age 3 officially announced, not is as good a time as any to talk about Bioware. The company has long been lauded as one of the few developers that have put an emphasis on storytelling. Even their games that have featured largely unimpressive gameplay have been remembered as classics just because of how well the story was told. But with Bioware's latest two series they've found a very unique way of telling a story with the mechanics through each property's protagonists. Shepard and the warden are both vehicles for the player to act in a separate world and individual characters in their own right.

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joystickdivision.com
Stealth2k4468d ago (Edited 4468d ago )

stories so good with gameplay getting dumber for the masses, and far less rpg.

"One is not better than the other (even if the latter is decidedly out of vogue in contemporary design philosophy)"

Only with trolls/haters/fanboys ( all the same). The majority actually prefer having
characters you can relate to. And connect with, instead of a mindless drone

@below

and bioware has done nothing but make bad "rpgs this gen, I played the games likely more than you. I know a fantastic action adventure game when I see one.

And bioware themselves have addressed the lack of rpg qualities in its recent mass effect games so who do you think you are?

Spydiggity4468d ago (Edited 4468d ago )

i don't understand this comment. the gameplay in an RPG is about a "dumb" as it gets. dice roll, hit/miss, x number of points damage. repeat.

an action game actually requires more skill because the action is less about the dice roll and more about timing.

yes, the horrific inventory system from the first game was removed...that's a good thing. other than that, i don't see anything that was really 'dumbed' down. the combat improved, the graphics improved, the weapons improved, the dialogue was improved, the story...well i never thought the ME story was anything special. Point is, nothing is "dumber."

this is just the typical complaint of a person that has nothing better to do with his time than complain about nothing.

JaredH4468d ago (Edited 4468d ago )

@Stealth2k

Wow you sound like a AWESOME person based on that comment with your high self-importance...

ElliePage4468d ago

The Mass Effect games say otherwise.

LordLaguz4468d ago

They would be better if the choices would branch the story instead of just "making you good or evil* with different endings.

I know most of people here don't like visual novels or thing like that, but what make them unique is that the stories change a lot depending of choice.

The problem with this on games like mass effect is that the game is "too big", making 2-3 paths, with a different story each, is like making 2-3 different games with the same resources in the same disc, that will "weight" a lot, and greatly increase the development time of the game.

Burning_Finger4468d ago

More like confusing as hell.

I think I prefer linear RPG (JPRG) than (WRPG).

Venjense4468d ago

I have to admit that Bioware stories are good, after (still) playing Skyrim I really can appreciate a decent narrative instead of mindless quests - still enjoy the Skyrim, but it seems more about leveling up than cool adventures.

Always believe that strong villains make for the best game stories.

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110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave18d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan18d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave18d ago (Edited 18d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.

80°

Mass Effect 3's Ending for Javik Misses the Forest for the Trees

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.

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gamerant.com
anast49d ago

He was one of my least favorite characters. I wish they would have done the Proths different.

70°

Dragon Age: Inquisition Retro Review – A Nostalgic Leap Short Of Legendary

Dragon Age: Inquisition, developed by BioWare, is the third installment in the cherished Dragon Age series. It represents a major evolution from its predecessor, Dragon Age II, incorporating elements that were well-loved in the original Dragon Age: Origins but also introducing new features that stand on their own. While Inquisition improves upon Dragon Age II in many respects, it falls short of the exceptional standards set by Origins.

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pslegends.com