Kotaku: The last thing I want to do is start another debate about video game storytelling. That sounds almost as fun to read as an article about any other dead horse that we've repeatedly body-slammed over the last few years.
Sometimes, bad things happen in games. Here's why that can be a great thing for the overall narrative and gaming experience.
2D games are great, right? If there is one Japanese developer that has embraced the idea of them and ran with it, it is Vanillaware. The company is committed to the idea of games that are incredibly artistic and totally flat. Just recently, Dragon's Crown came back into the spotlight with a PlayStation 4 release. But what do you need to know about this developer? Let’s go over some of the more important details.
It takes a ton of work to produce 2D graphics lavish enough to strain a contemporary game system. This is in fact George Kamitani's modus operandi, exemplified by both Dragon's Crown and its artbook. If the preface in the artbook is anything to go by, Dragon's Crown is George Kamitani's love letter to gaming as a whole.
We start things off this week with some chatter on Odin Sphere, the recently remastered PS2 game. Why exactly are we fighting the same bosses five times in this game?
I couldn't recommend this game more! beutiful art style, brilliant story, well fleshed out characters and great gameplay, a game that really does deserve to be called a masterpiece =)
Game would be a masterpiece if every stage wasn't repetitive and featured that damn circle design. Art style is gorgeous. Make it Metroidvania style and BOOM! I'm sold.
Odin's Sphere is amazing, specially the story but the game's framerate when there are too many enemies on screen at the same time breaks completely. That's why I only finished Gwendolyn's story and stopped playing the game. I really wanted to play as Oswald but forget it....
Son_Lee is right about the repetitive part and it may need a forgiving player to appreciate it, but it's still a fantastic game on all levels (gameplay,story,visuals,music, voice acting both english and japanese).
Unfortunately the game didn't help me carry on when i reached Oswald's story. his power move only worked for a fraction of a second and he was harder to control then the others before him (a bit too loose). because of that and the fact i became tired of going through the same recycled levels (except story) i disappointedly stoped playing.
nonetheless, a must play for fans of the genre.
Atlus should make another.