220°

Why Naughty Dog's Still Got It - Gaming's Greatest Companies

GamingUnion: "Although they haven't produced bucket loads of original IPs in their lifetime, Naughty Dog has still become a staple brand within the game industry. The IPs they've created have offered gamers the very best in terms of creativity and graphics and you'll be pushed to find someone who will disagree. With Crash Bandicoot, Jax and Daxter, and, of course, the Uncharted series under their belt, many would say Naughty Dog has got it made. In honor of the recent announcement of the Last of Us, we're taking time out to focus on what makes Naughty Dog such an excellent developer and how the brand got started."

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gamingunion.net
tweex4474d ago

Doing it right. I love em!

Bioshocking4474d ago

I love Nd too.... they are one of my favorite dev's amoungst Irrational and Rocksteady..

Looking forward to the last of us....

Now... everyone wait for J-Blaze to make a troll comment

ChiVoLok04473d ago

I've noticed ND usually takes ideas that have already been shown (Uncharted being similar to Tomb Raider) and shows them in a new, interesting way. Yeah they are doing right alright.

mephman4474d ago

I'm hoping The Last of Us can continue their hot streak.

kneon4474d ago

What's with the disagrees? Are people really so pathetic that they hope for a game to not be good?

Drekken4474d ago

Yes they are... Someone probably logged into 5 accounts to disagree because they are jealous. It's very pathetic, but common place on n4g.

solidsheep4473d ago

I don't agree/disagree on peoples comments but felt i had to do it this one time.

/facepalm up to 10

Fylus4474d ago

It's funny that there are some hidden trolls running through this comment section disagreeing with every positive comment about ND (Which is all of them so far), and not bothering to explain their disagrees. Ignorant children...

soundslike4474d ago

I haven't been the one disagreeing but I will say that: No, it doesn't. I only play on ps3 now, and these shameless fanboy articles/posts just make me puke in my mouth a little bit. Can't say I'm the only one.

ND is great but some of y'all are drinking the kool-aid

Blastoise4474d ago

Agree`d. Chances are they have never owned a PS3

trenso14474d ago

was thinking the same thing, why disagree it makes no sense.

+ Show (1) more replyLast reply 4474d ago
Radiowrecker4474d ago

There good, Uncharted 3 was kinda ify but seeing the uncharted 2 team was working on LOF i can forgive them. Hopefully LOF will be something more than just generic zombie game

Megaman_nerd4474d ago

What do you mean by ify?

Uncharted 3 graphics are better. Multiplayer is better. And the overall gameplay is much more better. Weapon have better feedback, the set pieces were even bigger, puzzles were more challenging, platforming sections were more interesting and many new gameplay elements were introduced like: jumping off a ledge to knock down enemies, throw back enemy grenades and the melee system was hugely expanded.

Only thing it lacked was in the story department but even then it still was pretty good story.

Radiowrecker4474d ago

yeah it was a great game no doubt but the story is where is fell apart for me, they started with a good concept with his char development but it felt like they concentrated on the action sequences and fitting the plot to them instead of the other way around. They asked some questions or brought up something from Drake's past but seemed to drop it shortly after, and they could have elaborated what happened between him and elena (probubly butchered her name)

again i highly enjoyed the game and they did a great job improving what they needed too but i still feel they could have had an amazing game if the story wasn't.....in lack of better words chopped up

PinkFunk4473d ago

I thoroughly enjoyed UC3. Every aspect of it.

The only thing that I could qualify as being a "letdown" was that the ending seemed simplistic. I don't necessarily blame them for it. It's just they raised such an intrigue throughout the game, just so that they could stop the evil spirits from getting out and sink the city.

I just find that they build up such mystery in order to never really delve deep into what could be an epic. But again, the game is fantastic.

Thatguy-3104473d ago

Gameplay is better? Enlighten me on that please because from what I remember Among Thieves had way smoother gameplay than drake deception. Then the combat where every time you want to hit someone it will lead to many moves where eventually you'll get stuck fighting one guy while the other agents shoot. Uncharted 3 has the Best Graphics and technological wise it surpassed Among Thieves by a mile stone but gameplay it was a set back IMO and even the story didn't do it for me. Multiplayer is where this game really improved on and is what keeps me playing the game. There are chapters in the campaign thy I really enjoy but it's just because of how amazing it looks like the shipwreck level and the desert scene is Mind Blowing. Here's hoping that TLOF will offer and emotional driven story that will be talked about for many years :) ND deserves it.

ilovemyps34473d ago (Edited 4473d ago )

Maybe people complain about uc3 end, but after uc2 last fight against lazarovic, who almost costed me a new dualshock,it was sooo frustating, when you had to hit him just one more time, and grenades were all over you,and he run so fast.. that was sooo frustrating for me,I felt like throwing the gamepad against my tv.

I was wishing uc3 end wouldn't be that hard and frustating.I want to finish the story and keep my smile, don't want a almost impossible to beat final boss, that will spoil all the pleasure. So for me, uc3 end was cool.

I still have most of the levels printed in my face and memory.though London undergroud was a bit boring and too dark, all the rest.. wow.

When we see Elena and start wlking in the village, those houses are the most beautiful thing I have ever seen in a game.the lights, colors,houses surface, simply incredible.

There's one thing that scares me. I can't imagine what naughty dog will be able to do, with ps4. Whatever may be, it will look insane.

There must be some frustated Xbox gays, I mean, guys, who come to ps3 channel and do a mass disagree.
Even if you say "naughty dog is the studio who developed the uncharted games", you get 10 disagrees.

Come on, kids, you want to participate in our debates, but you didn't learn how to read and write, yet. therefore, you can only click on buttons, and disagree one looks nice to you. Why don't you come back, when you can read and write, in, well, 10 years ?

Meanwhile, just pick you brother's playboy, and watch pictures.you don't need to read anything, there. That will keep you away from spamming the ps3 channel with your disagrees.

+ Show (1) more replyLast reply 4473d ago
respect-sony4474d ago

naught dog is my fav studio
but what annoy me , there is no someone famous in it represent it .
like vavle= gabe , epic=kliff , ..etc

Lex_Dangerously 4474d ago

Exactly. It's about a team and not a single man. -_-

LarVanian4474d ago

Amy Hennig? She's one of the most famous female game developers after all.

SaffronCurse4473d ago (Edited 4473d ago )

Evan Wells and Christophe Balestra .

Show all comments (47)
430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H945d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl45d ago

Members of the team don't have to crunch anymore

helicoptergirl45d ago

According to people who work there

H945d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants44d ago (Edited 44d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl44d ago (Edited 44d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow144d ago (Edited 44d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl44d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 44d ago
Tristan198245d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H945d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT45d ago (Edited 45d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot45d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9045d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher45d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername44d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 44d ago
anast45d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim45d ago

Shh... your in the era of feeling sorry for people.

jwillj2k445d ago (Edited 45d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion44d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3344d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast44d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 44d ago
Christopher45d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

44d ago
Kiryu199244d ago

They lost so many great experienced talented people over the past 5 years

anast44d ago

Burnout is real. I even had to change my job because of it.

Markusb3344d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 44d ago
Stuart575645d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit45d ago (Edited 45d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood45d ago (Edited 45d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3344d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575645d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai45d ago

Nah, quite literally every industry around is having layoffs.

shinoff218344d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai44d ago (Edited 44d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218344d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575644d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 44d ago
Brazz45d ago

I hope they remember to make it realy fun to play.

FunAndGun44d ago

I hope it's extra woke and really fun to play.

Kneetos45d ago

And then Sony will lay off 900 more staff to save costs

Christopher45d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos44d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher44d ago (Edited 44d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman75d ago

Just make a new IP with the same concept. :)

toxic-inferno74d ago

Or just release a remaster of Bloodborne 😛

rippermcrip75d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno74d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno74d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno74d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

74d ago
toxic-inferno74d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218374d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno74d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius74d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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70°

‘People laughed at it’: the unlikely story behind the music of Crash Bandicoot

For many, the game became the sound of the 90s – but Josh Mancell tells us how the music for PlayStation’s first mascot game originated in Kraft cheese and Kraftwerk

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theguardian.com