Gamasutra: Opportunities for developers of racing games seem to have taken a detour. The console track has narrowed to just a few high-profile vehicles, like Sony's Gran Turismo, Microsoft's Forza Motorsport, Electronic Arts' Need For Speed and Codemasters' Dirt. Indeed, many studios with racing experience have shuttered as demand for other titles has disappeared.
The Nerd Stash: "Here are the best iconic cars in the Need For Speed games that have become the signature of this franchise in the past two decades."
The prelude for the anticipated 2024 Gran Turismo World Series will be getting underway later this month, with Polyphony Digital announcing the third season of the interim Exhibition Series.
Turn 10 has revealed that the Nurburgring Nordschleife will be coming to Forza Motorsport a little sooner than expected, arriving in Update 5 in February.
Originally slated for its debut on the title in Spring 2024, it seems that the team has completed the track more quickly than anticipated.
simple, less competition, along with better hardware for physics and graphics
Because they can achieve something like this http://www.youtube.com/watc...
Consoles can't handle a racing sim as detailed as CARS is and will be when it's finished at 1080p 60fps or above.
It has nothing to do with what a Home system can or can't do. We know a home system is limited compared to a computer.
The issue lies in the fact that they can't compete with Gran Turismo or Forza. Just read the article and one of them is even blatantly telling you that.
I miss decent-good racing games being released yearly. Now they all suck. We need NFS Underground 3 and a new Midnight Club.