780°

No Multiplayer in The Last of Us, Naughty Dog's First M-Rated Title

Following the announcement of Naughty Dog's PlayStation 3 exclusive, The Last of Us, questions arose whether the game would be a single-player only affair or it would sport a multiplayer feature - presumably an online multiplayer component.

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deadpool194510d ago

F*** yes. This is amazing news, I remember someone on N4G saying hopefully this is a Mature rated game. Also, single-player only. Awesome.

jony_dols4510d ago (Edited 4510d ago )

Dead right. Co-op destroys any of the fear factor in survival-horror games. They are supposed to be scary & build suspense, that's the reason why Dead Space (& to a lesser extent, Alan Wake) was such a success this gen.

And one of the many reasons why Resident Evil 5 didn't live up to gamers expectations.

iChii4509d ago

Hell yeah. I hope they make the game extra long like Jak 3. I spent more than 100 hours in Jak 3 and it has no MP so I won't doubt this game. <3 (Pfft, like I'd doubt anything from Naughty Dog.)

ryhanon4509d ago

hah, I came into the comments here to lament the lack of co-op, but when I read your comment I thought to myself "actually damn, he's right."

vickers5004509d ago

Glad they aren't adding multiplayer to this. Naughty Dog haven't quite got the hang of creating a great and well balanced multiplayer mode just quite yet.

They should just stick with what they're good at, singleplayer.

mafiahajeri4509d ago

So by your logic TLOU is going to be dissapointing right? You obviously forgot the little girl thats going to be following you around everywhere. Your probably going to escorting her around and everything. You guys dont want co-op but theres 2 main characters (So dont expect Dead space scary) and I dont see the difference between AI and a friend or random person. If anything it would be scarier with a friend. Even if its a strictly linear experience who said that you have to be together in a co-op game you can split up or one of the characters could get stranded somewhere and you guys would have to meet up somewhere but this time you would be ALONE facing different challenges. Now that would be scary where you were so dependent on uour friend only to find yourself all ALONE! :D

iNcRiMiNaTi4509d ago

They better stick to it if there are any sequels. Uncharted didn't have MP but then they added it in UC2

RedDragan4509d ago

mafiahajeri,

In this game you are the little girl. They said the story revolves around her, the big bad guy is the one who is doing the following.

It also explains this in a subtle way in the trailer itself, she was never out of scene... but the hard dude was. He was upstairs fighting and it was her when she was downstairs the camera was focused on nearly all times.

Darkfiber4509d ago

I doubt it will be more than 6-8 hours, and it doesn't look the least bit scary...I don't know what trailer you were watching.

antz11044509d ago

I like it a lot but can't help that multi (if done right) adds quite a bit to a game. Dead Space and Alan Wake were great....but L4D is still the one I play because of a great multi component.

+ Show (5) more repliesLast reply 4509d ago
Micro_Sony4510d ago (Edited 4510d ago )

I agree with no multiplayer needed when its being tacked on but when done right it adds value to your $60 purchase.

Here is hoping for a 2 or more player co-op in single player.

Also please do not let this be a Move only game. If its optional then that fine.

Rainstorm814510d ago

Lmao @ a Move only game

Yeah not likely

Pintheshadows4510d ago

Co-op + Survival horror = Mistake.

tubers4509d ago

I would love 2 player co-op.

I remember having one of my best console gaming moments with Obscure: Aftermath in split screen.

My friend and I kept laughing, shouting, getting shocked and solving puzzles with that!

Ah.. I wish it had co-op.

WitWolfy4509d ago

Dude call me a fanboy but ANYTHING ND touches turns to gold,so.... THIS IS A DAY ONE PURCHASE FOR ME!

+ Show (1) more replyLast reply 4509d ago
happyface4510d ago ShowReplies(10)
Thatguy-3104510d ago (Edited 4510d ago )

That's great news :) now all their focus will be in creating a very character driven story. This will be like I Am Legend which isn't a bad thing because in that movie will smith had to use many tactics to stay alive. Hopefully we at least get co-op many people may think that it detracts from the survival/horror aspect but in reality it doesn't. The factor that creates that mood IMO is just the environment and the creatures your dealing with. For example, many like mentioning RE5 which wasn't a horror game and why because you did a lot of the gunning in bright sunlight and the environment you were in wasn't all that frighting plus you had the zombies with guns and cars -__-

beavis4play4509d ago

what is it with "i am legend"??
this doesn't seem like that as much as it seems like "stakeland" -
for example - the survival tactics are in stakeland (i hope last of us has the player trapping the creatures like in the movie!). mutated creatures - in stakeland. human enemies - in stakeland. middle-aged lead character with teen protege - ALSO in stakeland. limited ammo/supplies - also in stakeland.

doesn't anyone watch other movies besides "i am legend"???

antz11044509d ago

^ Dude this is totally I Am Legend. Stakeland was a great movie but this definately feels more like the latter.

xXxSeTTriPxXx4510d ago

the trailer alone should have told you the game was m rated.

Rainstorm814510d ago (Edited 4510d ago )

Great News on aiming for a M rating.... My hopes have been answered and this may be the next great survival horror game, the genre has been on life support other than Dead Space....Silent Hill and RE have been disappointments this gen

AW: American Horror looks pretty good too

GraveLord4509d ago

How is single-player only, good news?
Multiplayer is always welcome. Uncharted 2 and 3 multiplayer is solid.

GribbleGrunger4509d ago

clearly your not a child of this industry. anyone who has lived through all the generation will answer that question for you

Bathyj4509d ago

Mp gamers are well catered to. They dont have to have everything.

Why shoehorn an MP element that doesnt fit and steals resources (eg time and money).

Some games are just better off as single player.

MysticStrummer4509d ago

Yeah, because we need some tension killing co-op in a survival horror game, or maybe some competitive multiplayer that makes no sense for a game with this title and premise. Maybe some Capture the Flag.

pc_masterrace4509d ago (Edited 4509d ago )

It's unfortunate that Sony/ND didn't incorporate Co-Op as it would have been perfect fit for a game like LOU.

L4D for ps3...guess not. I'll still get it but it would have been nice to play with friends.

Panthers4509d ago

L4D is an action game. We need something this gen akin to that of Resident Evil and Silent Hill games of the PS1 days. And since Capcom is not going to deliver, then I am all for Naughty taking on the job.

Ever since UC1 I have been saying that ND should do a survival horror game with their engine. The part in the dark hallways with the monsters was genuinely scary. One of my favorite scenes from any Uncharted.

LettingGo4509d ago

L4D is already on PS3. It's called Payday: The Heist.

norman294509d ago

If its single player only them im guessing its open world (there is speculation whether its open world or like Uncharted) because they dont have to fill half the disk with online components, either that or its gonna be a nice long long game :)

andibandit4509d ago

My money is on it being like uncharted. Theres ALOT of extra work trying to build suspense in open world scenarios.
In games like UC(Not open world), you have alot of chokepoints where you know the player will pass soner or later. This allows for triggering all kinds of scary effects at these chokepoints.
From a business point of view, open world in this game, makes no sense

Gamer19824509d ago

Multiplayer can hurt a games development as devs can spend too much time working on it and fixing problems with it instead of single player. Bioshock is a perfect example of how a game can survive still if it has great single player.

StraightPath4509d ago

well uncharted multiplayer wasnt exactly amazing or popular so good idea to stick to single player.

+ Show (9) more repliesLast reply 4509d ago
shodaime4510d ago

yes, finally a SP game from ND. They'll be able to focus on what they do the best.

Truerandom4510d ago

He means no distractions, like the Uncharted 3 multi-player. So they can spend all of their resources on making the SP amazing.

Exquisik4510d ago

@Truerandom

Yes, but Uncharted was an SP only game and so were the Jak & Daxter and Crash Bandicoot series.

rezzah4509d ago

@Exqisik

Your point? UC was their first hit at a PS3 game.

The only reason why the other got better was because they learnt how to work with the PS3.

If they ignore the MP, can you imagine what more they can add to a single player game only?

theonlylolking4510d ago (Edited 4510d ago )

Where have you been in the past 15 years of gaming?

LarVanian4510d ago (Edited 4510d ago )

You know, I've always loved those big exaggerated 18 signs on game covers, some of them practically take up the whole cover lol.
That said, the Uncharted games have never been overly violent. The most graphic moment I can remember from the series was Eddy Raja getting his neck bitten by a descendent. The Last of Us should give Naughty Dog the opportunity to show us how much detail they can put into violence and gore. Man I can't wait for this game!

Pintheshadows4510d ago

The trailer showed some great desperate violence. Especially with Ellie stabbing mushroomhead.

yesmynameissumo4510d ago

No multi-player? No problem. I can't wait for this damn game!!

andibandit4509d ago

Wish i could say the same. My gf likes to play games with me, so i spend most of my money on games we can play together. She wont be too happy if i spend 50$ on a game just for me, so it's bargain bin for me.

Panzerkanzler4509d ago

Really? Then tell her stop stop being cheap, get a job of her own, and buy her own damn games. Or you can just leave your balls in her clenched fist and go on to live like a peon.

antz11044509d ago

^ Lol, wow! Someones carrying some baggage :D

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90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H941d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl41d ago

Members of the team don't have to crunch anymore

helicoptergirl41d ago

According to people who work there

H941d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants41d ago (Edited 41d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl41d ago (Edited 41d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow141d ago (Edited 41d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl41d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 41d ago
Tristan198241d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H941d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT41d ago (Edited 41d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot41d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9041d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher41d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername41d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

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anast41d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim41d ago

Shh... your in the era of feeling sorry for people.

jwillj2k441d ago (Edited 41d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion41d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3341d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast40d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 40d ago
Christopher41d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

41d ago
Kiryu199241d ago

They lost so many great experienced talented people over the past 5 years

anast40d ago

Burnout is real. I even had to change my job because of it.

Markusb3341d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 40d ago
Stuart575641d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit41d ago (Edited 41d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood41d ago (Edited 41d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3341d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575641d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai41d ago

Nah, quite literally every industry around is having layoffs.

shinoff218341d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai41d ago (Edited 41d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218341d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575641d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 41d ago
Brazz41d ago

I hope they remember to make it realy fun to play.

FunAndGun41d ago

I hope it's extra woke and really fun to play.

Kneetos41d ago

And then Sony will lay off 900 more staff to save costs

Christopher41d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos41d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher41d ago (Edited 41d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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Scissorman71d ago

Just make a new IP with the same concept. :)

toxic-inferno71d ago

Or just release a remaster of Bloodborne 😛

rippermcrip71d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno71d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno71d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno71d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

70d ago
toxic-inferno70d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218371d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno71d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius71d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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