190°

Morality systems in games don't need meters and points

A gamer doesn't need meters to show what kind of person they are. They just need strong character and a fleshed out world.

NagaSotuva4521d ago

I would implement such a feature in first-person shooters. It worked for light-gun games. "Don't shoot!"

THR1LLHOUSE4521d ago

I'm so sick of morality systems in general. The first time I broke into somebody's apartment and stole their candy bars in Human Revolution, I was extremely happy to not see something pop up and tell me that I had acquired X amount of bad guy points or something.

It was a cool idea, but it's been completely run into the ground.

malol4521d ago

i HATE that skyrim don't have any kind of Morality system like fallout 3 had
i know that this is a different game and such
but still its a nice thing to have in RPG games and it actually makes your choices MATTER and feel more engaging

The Matrix4521d ago

Just like when you steal a candy bar from Wal-mart and lose a bunch of karma points for doing it? Keep your morality inside yourself.

Xof4521d ago

Except that Fallout's morality system (and morality systems in general) do NOT matter and do NOT make the experience more engaging.

In general, a morality system accomplishes the opposite of its intended function.

What is the point of a morality system? To make game worlds feel more realistic, as if your actions--good or ill--matter.

And what makes our actions matter? In games, or in reality?

CONSEQUENCES.

Getting +1 points in a meter is not a consequence. Gaining access to certain in-game abilities or sidequesets with X number of points, too, is not a consequence.

Actual consequences MUST effect the narrative. And most games--even those like Bioware's latest entries, that highly emphasize the aspect of player choice--completely forget that for player actions/decisions/morality to have ANY meaning there must be actual narrative consequences involved.

Part of that means not knowing the repercussions of a given choice. The only modern game that really does this well (that even TRIES to do this) is the Witcher, where you are constantly presented with CHOICES. There's no morality system to tell you if what you did was right our wrong, and often the immediate consequences of an action are different from the long-term consequences.

Good actions can lead to bad events, and bad actions can lead to good events--the point is that, from the perspective of the player, moral choices are made with both immediate and long-term consequences. This is how to make choice matter.

Simply slapping on a meter and giving players bounties or random NPC comments based on set good/evil variables is the laziest possible way to attempt to mold the gaming experience into one resembling the real world.

And, sadly, things will likely not change until developers stop building games around the "cinematic experience" (and other purely aesthetic values) and start devoting more time, effort and energy into crafting the narrative mechanics which, history has shown us time and time again, matter far more than the transient visual appeal of any game.

gaden_malak4521d ago

I agree. I would love a game where your choices actually affect not only who you are but where your journey takes you (ie. branching off into different areas).

While I like the idea of being good/bad and having that choice it really only affects how people talk to you, nothing more.

SybaRat4521d ago

Agreed. Morality isn't a matter of numbers and filled bars, and it takes away from the immersion to do it that way.

Sharingan_no_Kakashi4521d ago

Yea... most of them are completely unrealistic. And not challenging at all. I've yet to see a game where I actually didn't know what the right and wrong thing to do was.

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90°

10 Weirdest Video Games of All Time

Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.

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JonTheGod5d ago

Why are the Katamari games not on the list??

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave18d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan18d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave17d ago (Edited 17d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.

80°

10 Weirdest Video Games of All Time

Deadly Premonition is a pretty weird game, but all of these absolute oddities are even weirder.

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