A gamer doesn't need meters to show what kind of person they are. They just need strong character and a fleshed out world.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Deadly Premonition is a pretty weird game, but all of these absolute oddities are even weirder.
I would implement such a feature in first-person shooters. It worked for light-gun games. "Don't shoot!"
I'm so sick of morality systems in general. The first time I broke into somebody's apartment and stole their candy bars in Human Revolution, I was extremely happy to not see something pop up and tell me that I had acquired X amount of bad guy points or something.
It was a cool idea, but it's been completely run into the ground.
i HATE that skyrim don't have any kind of Morality system like fallout 3 had
i know that this is a different game and such
but still its a nice thing to have in RPG games and it actually makes your choices MATTER and feel more engaging
Agreed. Morality isn't a matter of numbers and filled bars, and it takes away from the immersion to do it that way.
Yea... most of them are completely unrealistic. And not challenging at all. I've yet to see a game where I actually didn't know what the right and wrong thing to do was.