Armyman_22 contributor to Console ControllUs writes:
This game was re-released on PSN and is very similar to the PS1 version. If you loved the release on the PS1 then you should be at home playing this version of the game. I have heard lots of things regarding this game. I didn’t know as many people liked it as I have. To no end though, say what you might but to me I have yet to see an RPG put it together as this one has. Bar-none (including FF7 and FF10). Some might ask why would you give this game so much praise when games like Final Fantasy 3, 7, 10, Brave Fencer Musashi, Fable and others are out. Well ponder this when you play an RPG what do you hope to accomplish? You want to be put in a meaningful role and fulfill a worthwhile goal. That’s what this game does from beginning to end. Everytime I play this game I feel like I’m visiting some old friends. With that out the way let’s break it down.
It's long been thought that a Chrono Trigger remake is impossible, but the Super Mario RPG remake could pave the way.
It's already been said that they weren't motivated to do anything with the series unless the gang was back together, not really for any legal reasons.
A third Chrono series game called Chrono Break was planned, but Square prioritized an MMORPG, and Chrono Break’s concepts were used in mobile games.
Kinda misleading title, even from reading the article itself.
The staff and management couldn’t come to an agreement and the team moved on. Part of the team went to creat ff11 and the rest to Monolith software. Ideas for this game were implemented in some form to mobile games-later on. Which make sense as early 2000s mobile phones were not as powerful.
In the 16-bit era, game devs and composers could finally change the type of tones used in the music, simulating a wider array of instruments and creating a whole lot of great soundtracks in the process.
It wasn’t easy picking out the best of the best because there were so many great ones. Even middle-of-the-road soundtracks seemed to deserve a bump if the game was just that damn good, and so many from that era are that damn good!
Here's the Ghetto Gamer list of top 20 soundtracks from the 16-bit era.
The DS version is the definitive way to play. More content, and completely free of the nagging load times. Great game, terrible port job.