150°
9.5

Neocrisis: Halo: Combat Evolved Anniversary Review

Neocrisis: The original Halo ten years ago made a huge impact of console gaming. It was the first time a first person shooter actually felt right without pc controls. Since then a lot has changed, and although the game does hold up fairly well, there are still some hiccups that are just there because it is a old game.

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neocrisis.com
Perjoss4538d ago

I'd quite like to give this a play but I'm not putting Skyrim down for anything. Just as well as I will pick up Halo later on the cheaps.

IRetrouk4538d ago

have to admit skyrim is taking over my life, got the new assassins creed and sonic still in the wraping, just cant stop playing.

bozebo4538d ago (Edited 4538d ago )

"It was the first time a first person shooter actually felt right without pc controls."

Timesplitters. Obviously that reviewer is a total retard and has played an extremely limited library of games, not even going to read the damn thing after that insolence.

Also, potentially PD and Goldeneye. But the reason TS is important is because it has the same thumbstick setup that a load of uninformed people attribute to Halo even though it came out more than a year later.

Regardless though, Halo was and still is a masterpiece and I shall be dusting off my 360 to play Anniversary.

IRetrouk4538d ago

bubs for actually knowing your shit, and the winner is you.

Solidus187-SCMilk4538d ago (Edited 4538d ago )

I had timesplitters as well, but the first game to use that type of controls was Turok 1 on N64, but without a second stick of course.

Of course it didnt have two thumbsticks, but it used the analogue to look/aim and the C buttons to move forward/backward and strafe. Before and even after that game FPS like GE and PD used the stick to turn/ move forward/backwards. It wasnt until controllers had two stick that other console FPS put the looking on the stick with the other having strafe/forward/backwards together like turok had with the stick and C buttons.

So The c buttons acted as the left stick in shooters today with the forward/backwards/strafe and the stick was used to look/aim like the right stick. It used the dual analogue setup that we know so well today even before controllers had dual analogues.

Goldeneye and PD had different type of controls. I think Turok 1 controls were ahead of there time and would translate perfectly to todays controllers.

But I dont think that him saying halo was the first time FPS controls felt right on consoles necessarily means using two sticks. he is probably referring to the combination of two sticks, triggers, and the aim assist that the game had made it really easy to control for a console FPS. But I wouldnt be surprised if he never played Timesplitters or turok 1 before either.

Trenta274538d ago

9.5? Really? Yeah, I don't think so.

4538d ago
ssb31734531d ago

This is a great game and it remastered in hd makes it even better

60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
130°

Ex-343 dev says there were “20-30” pitched Halo games we’ll never see

A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.

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theloadout.com
Kaii59d ago

Well, 4-Infinite dropped the ball massively so don't worry.

Sgt_Slaughter59d ago (Edited 59d ago )

Not really. 4, 5, MCC, and Infinite are only remembered for their shortcomings and failures when the franchise was purely known for being a system seller and an all-time great. There's a reason 1, 2, 3, and Reach are looked back on fondly, and it's not because of nostalgia.

FinalFantasyFanatic59d ago

I don't know of anyone that speaks fondly of the later Halo games, I would like to play 5, but I know it's not good, and I'm just waiting on Infinite to hit my strike price. I played MCC a lot later after it came out, so must of those bugs/issues were gone by the time I played it.

59d ago
PhillyDonJawn59d ago (Edited 59d ago )

To say it dropped the massively is just not true. Many in the community hold H5 as the best mp mechanics in the entire series and say its what 4 should've been. Its campaign was trash but the MP is Fantastic and many faces of the community still play today and it only made 500mill in the matter of months but sure it dropped the ball massively. 4 was hated due to all the changes at once. And CoD like feature and rightful get hate but it's campaign story was liked by a majority of ppl. 343 hasn't nailed ot 100% but they get 1 thing perfect but F up in other places. Infinite had a good campaign and design but the story was a mess. The MP improves upon what Halo 3 was and is what many ppl wanted to go back to but it lacked content severely. So massively aint the word. Dropping the ball massively is when it's pure trash and unplay/unenjoyable. Most ppl blind by nostalgia so soon as 1 thing aint the same its hated cause Halo set the bar so high
FYI reach was not that good.

+ Show (1) more replyLast reply 59d ago
Vengeance113859d ago

Dead IP, time to invent something new.

kaos8959d ago

Maybe they can have ID or one of the COD studios help 343 with this series.

jznrpg59d ago

Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them

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60°

The Best Four-Player Original Xbox Games

Remember the days of four-player couch co-op? The Wealth of Geeks team certainly does. This list brings us back to the golden years of the original Xbox with the best four-player games that were available.

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wealthofgeeks.com