OXCGN:
"I’ll grant that I may be in the minority in preferring the original game to any of its sequels. And I certainly enjoyed my time with the other games. But I’m beginning to notice a lack of focus that’s been problematic for each sequel.
Focus isn’t often mentioned when we talk about why games work or not. When it comes to this genre, it’s not an easy term to define. But if you’ve played Shadow of the Colossus, then you have an example of focus used to great effect."
Zachary M. Cain said: Shadow of the Colossus is hailed as one of the best action-adventure titles of its time. The game was originally released for the PlayStation 2 all the way back in 2005. It was so good in fact, it got a remastered version in 2018 for the PlayStation 4 and was well received by old and new fans alike. Let’s revisit this iconic classic in 2024 and see how well it holds up to its past reputation.
This should make fans and collectors very happy. PureArts & Ubisoft Announce Assassin’s Creed Hunt for the Nine 1/6 Scale Diorama Assassin's Creed Hunt for the Nine 1/6 Scale Diorama available for pre-order on January 25.
Daman Shelley from NoobFeed writes - Dragon's Dogma is truly a one-of-a-kind game, and there really is no other game like it, but there are a few that come close. Whether with their fantasy settings, the ability to climb mountains, or just with the overall same charm as Capcom’s iconic RPG. Here's a list of games that will hopefully scratch that Dragon's Dogma itch.
I can still hear the title screen music in my head after nearly 12 years. Loved every minute of it.
I have no issues filling my time til DD2.
Granblue Fantasy: Relink, Infinite Wealth and Final Fantasy VII Rebirth will probably me more than enough.
More terrified I won't be done in time.
Try not to burn yourself out before the game releases. This is going to be a long and immersive RPG like the first one.
The games in this article are all great and I believe the people who are excited for Dragons Dogma 2 probably already played most of those games.
For now, I recommend you prepare yourself for long play sessions if you will be picking up Dragons Dogma at launch.
I agree that having a focus, like say with Uncharted, does make the game seem to flow more. But I also love all the new stuff they've added to the Assassin's series.
Zombie Templar Horde mode!!!! What an idea!
If World At War, based on history, can do it...lol.
I agree though, the fist game might have had repetitive missions, but it did have an excellent sandbox with a focused story.
Saying the original had a certain 'somberness' about it is a perfect and accurate description. I sort of miss it, too
They should focus on catering to players that expect the stealth part of a game about assassins. You aren't really rewarded for being stealthy, and its not like combat against large groups is hard anyway, so killing everyone in sight is actually a viable option
1 thing:
A GRAB BUTTON.
I hate how in Assassin's Creed (and InFamous alike) your character will gravitate to any flat surface and automatically stick to it. Example: ffs, I DIDN'T WANT to land on that railing, I was trying to jump over it to catch my target who's running away, but now he's gone. Or: I'm trying to fall to the ground from this 3 floor building to run away from that mob, NOT GRAB ONTO every single brick on the way down, which slows my escape and gets me killed.