Looks like multi-platform releases dominate the exclusives...
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
yes
http://gamrreview.vgchartz....
i want this game to happen soon
First of all those vg numbers arent right since its a fact that gt 5 is the highest selling on a sony platform according to numbers the developers have given
@ below
Gran Turismo 5 (6.37 million)[116]
Gran Turismo 5 Prologue (5.20 million)[116]
Call of Duty: Modern Warfare 2 (4.8 million approximately; 3.531 million in the US,[27][28][29][30] 244.578 and 25.268 The Best in Japan,[133] at least 1 million in UK)[32]
Uncharted 2: Among Thieves (3.8 million)[134]
MotorStorm (3.31 million)[135]
Call of Duty: Black Ops (3.269 million units approximately; 3.094 million in the US,[136] 175,813 in Japan[133])
http://en.wikipedia.org/wik...
Cod haters/BF fanboys are not gonna like this.
I don't understand why VGchartz freeze GT5 @ 6.5m ? PD announced that GT5 moved 6.4m in first 6 weeks of sales.
Proof
http://www.gamersmint.com/g...
Actually I can see that exclusives are selling very well, most of em between 2-4m