Warner Interactive president Martin Tremblay has labelled "movie-based games" as part of a 'broken system', and that they "try and distance" from them now.
They keep them separate so the "game stands by itself," like Rocksteady has accomplished with Batman. Warner's game division is still "barely a blip" overall.
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
The Epic Games Store continues to dish out free games and you can add two more to your library this week.
Shovelware "sells", so there will always be a need for em. Not to say that movie tie-in games should be bracketed underneath it, but I'm sure "gamers" get the point I'm trying to state.
They see the truth!
Doesn't mean that they should totally bow out of the games industry though.
What about partnering with TT games for 'Lego Looney Tunes' or something?
Don't remember a good LT game since Buggs Bunny: Lost in Time.
"Warner Interactive has about 1,800 employees and typically spends $30 million to $40 million to make its games. The unit expects to have its most profitable year in 2011 and is on track to generate close to $1 billion in sales."
And yet they still say they need online passes to make a profit!!!!
They are expecting to make a billion this year (just from their game division), greed at its worst
He's right. You can't force a movie's timetable on a game, because there's going to be unforeseen scheduling issues with both properties. Plus, the story of a movie is created for what works in cinema, not what works in gaming.
Think about how much money has been wasted on crappy movie tie-ins...its a joke.
Save yourself the money that you won't get back by just not making a terrible game...I mean- even if they did follow the scripts of the movies, they could still make a better game than they usually do.
Why do they call them movie tie-ins when most of the time they are different from the actual film its supposed to represent?