230°

Are you ready for Mirror's Edge 2?

IncGamers: DICE says that you are.

Read Full Story >>
incgamers.com
gillri4574d ago (Edited 4574d ago )

Indeed its got alot of potential for a sequel

maybe a non-linear structure a large area of the city to explore (not GTA large but say Arkham city large)

maybe you have a safehouse in a maintenance room in the upper tiers of the skyscrapers which you have to come back to to get your mission objective, a day/night cycle also, optional quests

maybe you can go down to the street level where goverment agents can spot you so you have blend in with the crowd 'assassins creed' style and complete objectives on the ground doing so

maybe incorporate stealth gameplay and takedowns into the game better?

DaReapa4574d ago (Edited 4574d ago )

Nice ideas you have there.

"If we were to release a new game, we’d know what to improve and how to reach a broader audience."
A little concerned about that statement. I'm just hoping they don't steer the game closer to becoming a full fledged FPS in their attempt at gaining a larger fanbase. Like gillri said, incorporating stealth elements would be nice, as the gameplay wouldn't have that "cat and mouse chase" feel to it.

chris m4574d ago

I actually wouldn't mind them removing the shooting elements, it felt wrong in the first game and was much more satisfying taking a gun carrying idiot down by hand or foot.
maybe give Faith some smoke/stun grenades and that would be far better than a gun

Yi-Long4574d ago

... and just focus on what it does best, the freerunning across gorgeous levels, by turning it into a 'racing' game... hopefully with levels/challenges/races all around the world.

MEsoJD4574d ago

This game doesn't need a story(was boring) and should just focus on awesome courses, multiplayer, and challenges. They should probably include a course editor as well.

KUV19774574d ago

I'd buy that for a dollar - or 60 even...

iamironman4574d ago

fairly interested. a non-linear structure would be nice like gillri says. i'd also like less combat, that's what let down the first one - too many peeps with guns.

KonaBro4574d ago

I literally just beat Mirror's Edge again last night and this game needs to have a sequel.

ECM0NEY4574d ago

agreed its an amazing game.

I actually have Faith's tattoo full size down my right arm

Show all comments (23)
80°

Battlefield 2042 Mirror's Edge Easter Egg Surfaces in Season 4 Map

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

Read Full Story >>
gamefreaks365.com
ShwaaMan448d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya448d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled448d ago (Edited 448d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney448d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled448d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist447d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin448d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled448d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE448d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi448d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE448d ago

In terms of art style it still holds up.

Show all comments (13)
270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina465d ago (Edited 465d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183465d ago (Edited 465d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher465d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku464d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama464d ago (Edited 464d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot464d ago (Edited 464d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola464d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem464d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad464d ago (Edited 464d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost463d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad463d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz464d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

Show all comments (33)