TSA: "It looks like it’s not only the PS3 and Xbox versions of RAGE that have texture problems."
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
stupid id cant do anything right
Hope the guy who made that advance graphic tool for Crysis 2 will make one for Rage.
its an amd issue mostly, which they fixed with a new driver a few hours ago. Its still not perfect, but before the update the texture popin was the worse I had ever seen lol. And for screen tearing, forcing vsync and opengl triple buffering works great. Im not sure how the graphics compare from console to pc, but playing with a gamepad is incredible awkward since the game is so fast paced and smooth. I actually had a gamepad for the driving and mouse and keyboard for shooting to be 100% honest.
This is why when I play PC games, I start with the oldest first and work my way up to the new releases, unless it's a multiplayer-centric game. It's usually better to let PC games set for awhile to allow time for patches and mods to be created.
friends don't let friends use ati or play on consoles!
Everyone I know with a pc is loving rage in true 1920x1080p at 16x anti aliasing! It loooks at least 1 if not 2 genrations ahead of the console version!
Everyone I know with a console is playing the inferior, sub-hd, jaggie covered, pop-in riddled port and it is NOT 60 frames all the time on console like it is on an nvidia equiped pc! Not to mention the graphical assests are SEVERELY gimped on console, the pc version utterly decimates the console version, like every multiplat game!
@sobari
I use 16x anti
4x anti is trash....it barely hides the jaggies in fine lines, 4x is not even an option as far as I am concerened, 8x is the least i would use in a game that is dx11 and super demanding......... rage runs so easy, it does nothing to my i-7, i could run two concurrent games of rage at 60 frames, this game is mediocre at best.....sure it looks better on pc than any console game ever made, but it is nothing in the relam of pc gaming!