200°

PC Owners Complain Of RAGE Texture Problems

TSA: "It looks like it’s not only the PS3 and Xbox versions of RAGE that have texture problems."

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thesixthaxis.com
gravemaker4585d ago

stupid id cant do anything right

ATi_Elite4585d ago (Edited 4585d ago )

They made Doom and Quake....doesn't get any righter than that!!

Help is on the way and it's called a Patch and id is making one right now so don't slit your throat just yet!! Besides this gives you time to go buy the game instead of just flaiming about it!!

Bereaver4584d ago (Edited 4584d ago )

Yes! ID IS THE WIZARD OF OZ AND WILL WHISK YOU AWAY BACK TO YOUR HOUSE WITH MAGICAL RED SLIPPERS!

I believe as much as you ATi!!!!

Now, to someone that doesn't know much about ID, this is how you sound. You shouldn't be "flaming" others for "flaming" someone else that rightfully bought it.

ID will fix this, I'm sure. Sit tight and be patient, it's only been a day or two since release.

*edit* On a side note though, I'm luckily not having any texture problems with my 560ti. I've been hearing it's mostly ATI problems though.

Do you think they will release a higher definition texture pack? That is what I would like to have.

Jobesy4584d ago

Thats why I game on consoles, don't have to fuck with compatibility issues or tweek settings just to play a damn game.

kcuthbertson4584d ago

That's not really a fair statement. Id fucked up..bad. This isn't a common thing in PC gaming. They destroyed any loyalty that PC gamers had toward them.

TurboGamer4585d ago

Hope the guy who made that advance graphic tool for Crysis 2 will make one for Rage.

ATi_Elite4585d ago

or what about the Icenhancer Mod like the one for GTAIV?

yewles14585d ago

Why should mods have to fix this? It's Id's mess, let them clean it. Mods should be working on fun bonuses, not wind up making PR assists w/o even knowing it.

ATi_Elite4585d ago

A mod to enhance the graphics not fix the graphics. Of course id will fix their issues!

kevnb4584d ago (Edited 4584d ago )

its an amd issue mostly, which they fixed with a new driver a few hours ago. Its still not perfect, but before the update the texture popin was the worse I had ever seen lol. And for screen tearing, forcing vsync and opengl triple buffering works great. Im not sure how the graphics compare from console to pc, but playing with a gamepad is incredible awkward since the game is so fast paced and smooth. I actually had a gamepad for the driving and mouse and keyboard for shooting to be 100% honest.

Sobari4584d ago

This is why when I play PC games, I start with the oldest first and work my way up to the new releases, unless it's a multiplayer-centric game. It's usually better to let PC games set for awhile to allow time for patches and mods to be created.

Shadowaste4584d ago (Edited 4584d ago )

friends don't let friends use ati or play on consoles!

Everyone I know with a pc is loving rage in true 1920x1080p at 16x anti aliasing! It loooks at least 1 if not 2 genrations ahead of the console version!

Everyone I know with a console is playing the inferior, sub-hd, jaggie covered, pop-in riddled port and it is NOT 60 frames all the time on console like it is on an nvidia equiped pc! Not to mention the graphical assests are SEVERELY gimped on console, the pc version utterly decimates the console version, like every multiplat game!

@sobari

I use 16x anti

4x anti is trash....it barely hides the jaggies in fine lines, 4x is not even an option as far as I am concerened, 8x is the least i would use in a game that is dx11 and super demanding......... rage runs so easy, it does nothing to my i-7, i could run two concurrent games of rage at 60 frames, this game is mediocre at best.....sure it looks better on pc than any console game ever made, but it is nothing in the relam of pc gaming!

kennyboy4584d ago

dont know which rage comparisons youve seen

Sobari4584d ago

No one uses 16x AA at that resolution. 4x is the max you should use at 1080p.

Letros4584d ago

I use 16X...running at 60fps, why turn it down?

Sobari4584d ago

@Letros

The higher the resolution, the less AA is needed to nullify jaggies. 4x AA is usually the sweet spot for 1080p. For resolutions around 1200 and beyond, you'll only need 2x AA or less.

Show all comments (24)
110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin1614d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1767d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071767d ago (Edited 1767d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141767d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1766d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1766d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1766d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1766d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1761d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.