Kevin Jones writes: "Dead Island, is a game that is popular off of the hype of a CGI Trailer. Many people believed that Dead Island’s trailer would somehow create a powerful, emotional storyline for a zombie game. I was not one of these people. In fact, when I see trailers of this magnitude… I often wonder if the real game will be any good. Now that the hype wagon is over, it’s time to see what Dead Island is really about. Can it bite through the speculation, or are we destined to be let down?"
We might be in the age of remasters, but it doesn't look like the Dead Island 2 devs believe remaking the original game is the right move for the series.
but remakes require far less effort for these companies and they can still charge $70 for them!
Feel like everyone makes fun of Skyrim re-releasing like 18 times yet applaud these remasters elsewhere. Would much prefer NEW games
Making sequels really is the way to go. Otherwise we'll be stuck playing only the first entry, forever!!!
Josiah Motley of KnowTechie writes: "I love video game trailers. While I don’t believe they are an integral part of a game’s success (especially these days), there’s something about a well-produced trailer that really just reminds me why I like video games."
It’s the music. It’s perfect. I agree with this for sure, it is well choreographed….unfortunately the game didn’t live up to the trailer.
Have you ever seen any of the MGS 3 or MGS 4 trailers? Those blow this out of the water for me.
Kevin F. from Link Cable Gaming writes: "Many of the best Xbox 360 games are playable on the Xbox One and Series X|S consoles. Some even with some enhanced visuals and performance. Unfortunately, not every game from the Xbox 360 library has received this glorious feat of being able to be played on more modern Microsoft consoles."
The Spider-man games will never happen. The xbox 360 Marvel Ultimate Alliance games have a better chance of happening than Spider-man titles but won't happen. The Xbox One Ultimate Alliance games delisted years ago
Yeah... you can totally forget about those entries that got delisted because of licensing issues. Those are not happening.
Sounds to me like only the first few hours were played.
yet another geek review. leave the trailer alone. play the game and review it once again as if the CGI doesn't exist.
I enjoyed the game. Rough around the edges but the sheer fan dedication to fixing bugs and questionable design choices gives clear evidence that objectively the game is not a "D" rated game. A lot of people are out there playing and enjoying the game. There are some things wrong with with it but it's still very enjoyable.
I agree with the issue of enemies levelling but the idea of character progression still occurrs with loot. Even when facing a same level enemy you'll find that they won't hold up against a fully upgraded legendary machete with a short circuit mod. They'll drop much easier than a level 1 enemy being hit by a level 1 human with a level 1 bat. Difficulty arises due to varying enemy types, larger numbers, and more difficult level design.
I don't consider it a mediocre mess at all. The story actually surprised me in parts and although it's a bit touch and go there's nothing in the game that can't be fixed with a little bit of DIY patching and modding. If anyone is interested the following thread provides a good number of reliable fixes to most if not all the issues that might be grinding your gears - http://forums.steampowered....
Everything from weather to mouse lag to weapons degrading and even analog mode with a keyboad and mouse is enabled. This game has a certain charm, I highly reccommend you don't dismiss it solely because of launch issues. The combat is fun and if you persist you'll find that not only will your character level based on in-game mechanics, but you yourself as a player will develop your own personal tactics that let you play in your own unique style. I've seen about eight different ways of tackling suiciders in co-op mode alone.
I know reviews are about personal opinion but there should still be some objectivity. While you may not like this game the fact that there are a large number of people enjoying it clearly excludes it from D/A territory. A D-rated game should be unplayable by all but a tiny minority. It's particularly bad considering you've only mentioned the same problems everyone else is dealing with but just getting over and still enjoying the game. The issue here isn't the game - it's clearly the critic.
- You mentioned there is usually a creative way you can get through the different enemy types which keeps the game fresh and interesting, its a contradiction that you said at the beginning "it has this like dead rising" when talking about the weapon modding then later in the video you mention "there is usually some creative way that the game engages you through it all" "dead rising lets players mix and match weapons". Dynasty warriors isnt repetative? the defence rests.....
- Dead Island was obviously NEVER meant to be a story driven experience looking at the gameplay.
- The Trailer was overated and id much rather an open world co-op RPG zombie game thats just great fun than an emotionally driven game like Heavy Rain. Theres still a bit in there, a guy asks you to kill his zombie family, why does a little girl need to be involved to convey emotion?
- your enemies leveling with you is a bad thing? so its a bad thing that a game remains challenging and having all the zombies at your mercy would just be boring as hell.
- judging by his health bar seen in the top left its clear he didnt even play past the first area which is a starter misson area really teaching you about different aspects of the game, it really begins to pick up when you re enter the hotel and progress on to the city of moresby.
- Combat dull and uninteresting? opinion fair enough but i think its easily the best combat seen in a zombie game, you have to strategically take down zombies due to the stamina bar and mix up your strategies for each zombie type and that feels rewarding. Theres nothing like disarming (literally) a Thug and watching him try to headbutt you. plus every weapon is different and has its own feel, sledge hammers feel heavy and weighted, so do axes and knives feel light and fast. Its much better IMO than button mashing in Dead Rising or the bullet spamming found in left 4 dead.
- the stereotypes seem to be put in place on purpose, i could be wrong but Sam Bs back story is off the charts stereotypical. Dont see why or how that contributes to fun.
- "Dead Island isnt an incredibly deep game by any means" yet in your "review" you failed to mention ANYTHING about the various characters specialities or even the fact they have their own skill trees which contribute towards various stats including weapon durability, stamina, health, run speed, cost of items. Thats as deep as anything found in typical RPGs like the witcher 2.
- Voice acting & story isnt its strong point but who gives a crap when its fun?
- Quests are reasonably varied and are alot of fun and present a good challenge.
-"gallabanting around the island helping people" as you do in an open world RPG
What a shoddy review....completely forgot to mention the RPG aspects of the game, namely the skill trees, the damage indicators and the modifiers. Half assed gaming? couldnt have said it better, dont quit your day job.
He say that the "zombie gameplay is at its finest" towards the beginning, but then complains about it being "pretty mediocre" later on. Huh.