Since its inception in 1999, Chris Sawyer’s original RollerCoaster Tycoon and its sequels have captivated audiences with a gaming experience that put a whole new spin on the world of theme parks. Now, twelve years later and over eleven million units sold, Atari is bringing RollerCoaster Tycoon back with a new stereoscopic 3D gameplay experience.
Ishan discusses extensively the idea behind RCT's game design and how it excels as a simulation game using extremely simple but restrictive methods.
This was one of the greatest games of all time and I wish Chris Sawyer still made games like it today.
Join Hardlydan, AwesomeRob029, SherrysJoy and Amras89 for game talk and fun! This time, The Gamesmen play some Dungeons and Dragons. Games discussed are Far Cry: New Dawn, Rocket League, Dungeon Quest: Builders, Sekiro: Shadows Die Twice, Counter-Strike: Global Offensive, Bubble Pop, Dungeon Painter Studio, Minecraft, 7 Days to Die, Apex Legends, Pokemon Go, Reigns, Trials: Rising, and Roller Coaster Tycoon.
Marcel Vos once built a roller coaster in Roller Coaster Tycoon 2 that took 232 days to complete. In real time. Now he’s made one that takes 18 times as long
Got to give him kudos for dedication is what you need, plus he goes into so much detail about the mechanics of brake blocks etc. Wow.
I remember getting RollerCoaster Tycoon 2 in a cereal box :)
I'm not sure about this. Theme Park on the DS was realyly badly done, why would this be any better?