Gamasutra: The tough-as-nails platforming game Super Meat Boy was released in October of last year for Xbox 360, and soon afterwards for PC. The crunch and anguish that developers Edmund McMillen and Tommy Refenes -- collectively Team Meat -- went through has been well documented through the various interviews and podcasts the duo took part in during the time.
Aaron speaks with Tommy Refenes about the Team Meat's latest creation - Super Meat Boy Forever.
Super Meat Boy, the challenging platformer that released back in 2010 by developer Team Meat, launched for the Nintendo Switch last week and owners of the console love it. The game is off to a great start in terms of sales.
Team Meat sure knows how to reply to their fans.
LOL! The Pokemon one was the best tbh haha. Seriously though, I trust Team Meat knows what they are doing with Super Meat Boy Forever.
Great game.
You gotta respect Team Meat. Great tweeting going on over there as well it seems. They just dont care. Its good.
That's pretty unprofessional for their PR Team to be disrespecting the fans when that fan was trying to get some reassurance that the new game was going to meet expectations.
"McMillen: I don't think we'll work with them ever again. And it kinda sucks too, because we're still on really good terms with our producer, who was really awesome -- he also happens to be the producer on every good game on the fucking system.
It felt like he was the only person who really believed in us, and he felt like a friend... and I know it's painful for him, because we've not had one sale [on Xbox] since our initial launch sale, and I don't know if that's going to happen. Whenever we ask -- and we actively ask monthly if we can be included in a sale or get any kind of promotion -- they say no.
Which is odd, because it's like, I know for a fact that we, by openly talking about our relationship with Microsoft, they've actually changed a lot of stuff, and I've heard from developers that they have said to them, "We want to change our image and we want everybody to be happy."
So I'm really very happy that we talked about it, because I feel like we actually somehow did something, but I guess they could probably still be put off by it.
Refenes: I feel the only way we'll work with Microsoft, is if it's more on our terms, which I don't feel like they'll ever want to agree with."
Really with a PSN version had come to life. I'm sure they do too.