100°

Team Meat On Working With Microsoft, Steam 'Powerhouse'

Gamasutra: The tough-as-nails platforming game Super Meat Boy was released in October of last year for Xbox 360, and soon afterwards for PC. The crunch and anguish that developers Edmund McMillen and Tommy Refenes -- collectively Team Meat -- went through has been well documented through the various interviews and podcasts the duo took part in during the time.

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gamasutra.com
KingSlayer4611d ago (Edited 4611d ago )

"McMillen: I don't think we'll work with them ever again. And it kinda sucks too, because we're still on really good terms with our producer, who was really awesome -- he also happens to be the producer on every good game on the fucking system.

It felt like he was the only person who really believed in us, and he felt like a friend... and I know it's painful for him, because we've not had one sale [on Xbox] since our initial launch sale, and I don't know if that's going to happen. Whenever we ask -- and we actively ask monthly if we can be included in a sale or get any kind of promotion -- they say no.

Which is odd, because it's like, I know for a fact that we, by openly talking about our relationship with Microsoft, they've actually changed a lot of stuff, and I've heard from developers that they have said to them, "We want to change our image and we want everybody to be happy."

So I'm really very happy that we talked about it, because I feel like we actually somehow did something, but I guess they could probably still be put off by it.

Refenes: I feel the only way we'll work with Microsoft, is if it's more on our terms, which I don't feel like they'll ever want to agree with."

Really with a PSN version had come to life. I'm sure they do too.

Pandamobile4611d ago

"We can't EVER do a PS3 version of Super Meat Boy because when we were going into negotiations with publishers, Sony was the only one that didn't express much interest in the game. We assumed this meant they didn't want the game, and [we] decided to sign with Nintendo and Microsoft."

http://www.eurogamer.net/ar...

M1chl4611d ago

Yeah, Sony supporting indie developers much more than Microsoft...according to their words, of course. Castle Crashes was same case, until Sony realize, that was a really succesful and great game.

KingSlayer4611d ago

According to Team Meat, SMB wasn't successful on XBL.

Letros4611d ago

What makes you believe it would even be successful on PSN? Certain games just sell better on PC, their next game comes out this month only on Steam.

60°

Super Meat Boy Forever Interview(w/ Tommy Refenes) @ Pax East 2019 - GameEnthus

Aaron speaks with Tommy Refenes about the Team Meat's latest creation - Super Meat Boy Forever.

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gameenthus.com
50°

Super Meat Boy Sells Extremely Well on Switch

Super Meat Boy, the challenging platformer that released back in 2010 by developer Team Meat, launched for the Nintendo Switch last week and owners of the console love it. The game is off to a great start in terms of sales.

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gigamaxgames.com
400°

Fan Fears New Super Meat Boy Has Subpar Controls; Team Meat Replies with Series of Hilarious Tweets

Team Meat sure knows how to reply to their fans.

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gameranx.com
Player1242480d ago

LOL! The Pokemon one was the best tbh haha. Seriously though, I trust Team Meat knows what they are doing with Super Meat Boy Forever.

Mostafeto2479d ago

They do, it will probably be quite successful.

WilliamSheridan2479d ago

I'm not a fan of the game but that was hilarious. Might have to check it out. Feels like a PR set up though...

Mostafeto2479d ago

I doubt it really. Some company's twitter account are run by social media managers that actually know how to do their job AND have a sense of humor :D

Nu2479d ago

I checked it out because of your comment.It was funny shit.

ziggurcat2479d ago

He, apparently, is not a fan of watch_dogs.

2479d ago
Mostafeto2479d ago

Off-topic though, I never understood the hate for Watch Dogs. I loved every bit of it, even the parts that never made sense in a million years and all its bugs and glitches. I just have a soft spot for glitchy games I guess haha

BadElf2479d ago

Great game.
You gotta respect Team Meat. Great tweeting going on over there as well it seems. They just dont care. Its good.

mad-dog2478d ago

Dude.. WatchDogs 2 was awesome.

DFresh2478d ago

That's pretty unprofessional for their PR Team to be disrespecting the fans when that fan was trying to get some reassurance that the new game was going to meet expectations.

deafdani2478d ago

I don't see it as a disrespect at all for the fans.

Signed,

a Super Meat Boy fan.

Mostafeto2478d ago

If he wants reassurance from a developer he buys his games from and wants to support then maybe he should rethink his loyalty to that studio. When you love a studios' games, you believe they will deliver the best experience no matter the circumstances.

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