VGRevolution takes a look at the blood and gore filled Kinect horror slasher Rise of Nightmares from SEGA.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
Jack writes: "First released in September 2011, SEGA’s Rise of Nightmares was made especially for Kinect on Xbox 360. Among the range of games available for the peripheral, it is the least likely title ever made for the Kinect - there’s no dancing, no pets, no sports. (Though by its end, hacking through hordes of re-animated corpses here starts to feel like a sport.)"
rise of nightmares would make a good VR game. Surprised Sega didnt try and remaster it for PSVR. Or... maybe they are working on doing that for PSVR2????
I am sue I am going to have a blast with this game. Tomorrow is almost here. I can't believe I am so excited to play this game.
There are many people who do not know that you can adjust the tilt seperately when calibrating Kinect. Some games don't need to see you feet and work great with no adjustments. But, a game like this, you want to make sure that your feet have plenty of lead way. I notice this last year when Gamespot was previewing a kinect game abd the guys feet were jumping all over the place. That was because the camera was not tilted enough toward his feet.
Anyway, if you are new to Kinect or are having these types of issues, make sure to go to the calibration screen and adjust the tilt, then continue you get to the save option. Knowing how to dothis will vastly improve your fun factor and the qulity of your play time.
I am going to predict that controls are horrible with this game.
I will be back after i read the review.
"While the controls are top-notch, the games graphics are a little lacking. "
Guess i was wrong about the controls. As long as you have plenty of space you wont have a problem with them.
I just wonder if this will go the way of Mad World. I know this is on 360 but you still need kinect to play, I could be wrong but I imagine most Kinect owners own it for fitness/dance games. If that's the case are they going to be interested in this, or is this game good enough to make hardcore gamers buy kinect for?
It just seems like it's selling point is that it is a violent game rather than a dancing one and they seem to be forcing that across with their trailers 'this isn't you average kinect game' etc