380°

Notch: Bethesda are suing us, here’s the full story

Notch: "A lot of people want more details about what is going on, so here is everything I know:

First of all, I love Bethesda. I assume this nonsense is partly just their lawyers being lawyers, and a result of trademark law being the way it is.

About half a year ago, our lawyers recommended us to register “Minecraft” as a trademark, so we did. I had voted against it initially, but we did it anyway. Better safe than sorry, and all that. At the same time, we also applied for “Scrolls”, the new game we’re working on. We knew of no similarly named games, and we had even googled it to make sure. I’m not even sure if you CAN trademark individual words, like “Scrolls”, but we sent in the application anyway."

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pangitkqb4644d ago (Edited 4644d ago )

I love Bethesda, and am a huge Elder Scrolls fan, but if this is legit, they need to pull their heads out of their litigious asses.

Only a jackass thinks that trademarking/copywriting every word is reasonable. There really is room enough in the creative world for everybody.

Best of luck to both companies and the games they produce.

JsonHenry4644d ago

Pfft. They patent our GENES in this country. Why can't they patent a word?

Yes, YOUR genes that God gave you are being patented by companies. NOT the process in which they isolate them BUT YOUR ACTUAL GENES.

Don't believe me? Google it! If you can patent a GENE then what can't you patent?

humbleopinion4644d ago

Absolutely right - Only god didn't give you you genes, evolution did....
Or is this some kind of religious nonsense psuedo-science creationists are pulling now?

Heartnet4644d ago

You couldnt patent a Gene othwerwise if u patented the Gene that gives us Blonde Hair you could sue any1 with blonde hair.. wouldnt stand up in court.. which makes ur theory invalid

gaffyh4644d ago

I don't think Bethesda's suit will hold up in court.

ultrapepe4643d ago

Only altered genes may be be patented. In order for anything to receive a patent it must first be proven that what is being presented was created by the people presenting it. So this means that yes genes are being patented, but those are not "our genes" they are altered genes.

gamingdroid4643d ago (Edited 4643d ago )

"So this means that yes genes are being patented, but those are not "our genes" they are altered genes."

What if those "altered" genes happen to be the genes that was given to me at birth? Can they sue me?

It's kind of like patenting random social security numbers. Because it isn't in use, doesn't mean it won't be in use.

PS, I didn't give you a disagree, cause I don't disagree.

@gaffyh

Minecraft can probably afford lawyers, but that is the problem of the court system today. Any moron lawyer with two quarters, can send you a piece of paper that would cost you tens of thousands for no reason at all.

SephirothX214643d ago

Let people believe in God if they choose to. I personally don't but have no problem with whatever fairy tales people like believing in.

thesummerofgeorge4643d ago

"The implication that you could own the right to all individual words within a trademark is also a bit scary."

^^^ This.

And on a side note: This ---> "God doesn't exist"

gamingdroid4643d ago

"Let people believe in God if they choose to. I personally don't but have no problem with whatever fairy tales people like believing in."

I only have issues with religion, when they constantly tell you to convert or how you should be.

+ Show (7) more repliesLast reply 4643d ago
Micro_Sony4644d ago

Tell that to Apple who think think that the word app store belongs to them.

evrfighter4644d ago

they lost that battle thank goodness.

I'm still lost as to what kind of person actually went through the trouble of filing all this paperwork thinking a game called scrolls is infringing on the elder scrolls...

perhaps this person has some major beef with trees and is one upping environmentalists?

beastgamer4644d ago (Edited 4644d ago )

Well its like how Apple trademark their name Apple Inc.
App Store was something they wanted to call their selections of applications and since app is abv for application that can't be a trademark since companies use it, so they came up with app store and since it wasn't know or no one had that idea, Apple got it, no i find this one BS because Bethesda trademark The Elder Scrolls, not Scrolls. It's like how Microsoft wants App Store which is something Apple made up, a phrase but not a word so they can't claim app. So its like Microsoft just wants to use that name since they feel it brings success. Bethesda probably feels the same. Which I think is retarded.

I don't know what I just wrote o_O

gamingdroid4643d ago (Edited 4643d ago )

I don't know what you wrote either and some more paragraphs would be nice.

Kee4644d ago (Edited 4644d ago )

So I couldn't use the word Warfare in my game? Or Rings? Or Derby? (just some random examples but you get the idea) Or any other single word that's ever been in a game title?

That's lame and if this lawsuit goes through, the whole trademark system is a shambles.

gamingdroid4643d ago

Next thing, you can't use the letters either!

Bull5hifT4643d ago (Edited 4643d ago )

Kart, Super, III, GOW, i always thought God Of War shoulda Sued Gears of war.... Call Of Duty Shoulda sued Call of Juarez, Would Kenturkey Fry'd Chiggen be Sueable?

palaeomerus4644d ago (Edited 4644d ago )

Change the name of the upcoming game to "Scrolls: $#@# Bethesda, and the lawyers they rode in on, right in the Ear! "

Some useful synonyms for "scroll" might be parchment, annal, chronicle, codex, writings, scripture, manuscriptum, vellum, papyrus, canon, octavo, folio.

Pikajew4644d ago (Edited 4644d ago )

Hope Notch wins. Elders Scrolls and Scrolls are to different name. I doubt Bethesda copyright the name elder and scrolls differently, they copyright elder scroll as one word. Looks like we cant have a game called super elders

Bethesda will lose a lot of sales for doing this to an indie company.

Cajun Chicken4644d ago

Realistically, this situation doesn't suprise me. Look at the Fallout IP deal between Interplay and Bethesda, the agreement was for Bethesda to buy the IP on the conditions that Interplay could make a MMO of Fallout, (which was originally their IP before bankruptcy) and now what are Bethesda clamiming?

...That they can't use Fallout insignia such as Nuka Cola and other ingame products. Add to that, apparently Interplay's timespan to make the game is up soon and what are Bethesda doing?

...Trying to sue Interplay to gain the rights to make their OWN Fallout MMO.

Disgraceful. It's almost like they planned it from the start.

Horny Melon4644d ago

Except that last I heard it is likely that Interplay will win and if they do they are likely to win back the rights to Fallout.

Ardorme4644d ago

Bethesda owns everything Fallout now and the agreement was, as you said, that Interplay would be allowed to make a Fallout MMO.

As it turns out Interplay is broke (again!) but continue to use the prospect of a Fallout MMO to continue on and potentially gain funding to continue on with a nearly non-existent project.

Zenimax, tired of waiting around for something that at this point will never happen have been trying to use litigation to force Interplay's hand, allowing them to develop the MMO in-house.

Horny Melon4644d ago

Actually Interplay has a functioning alpha (documents submitted to court as evidence) when Bethesda told them to cease and desist, at this point the game is on hold due due to court proceedings.

What the court will be deciding is the validity of the contract. If the contract is determined to be null and void the rights to fallout revert back to interplay.

ElementX4644d ago

They shouldn't lose any money. The developers and the lawyers are completely different entities. Just because some corporate lawyer wants to be a jerk doesn't mean that the developers should suffer from less sales.

Shinuz4644d ago

All i have to say is fuck Bethesda!

Micro_Sony4644d ago (Edited 4644d ago )

I have reported you for bad language.

No need for those words on here.

Edit @ below: Your telling me to grow up because I told some one that he did not have to use a bad word to get his point across....my 13 year old brother visits this site and I dont want him seeing stuff like that.

Zikron4644d ago

I wish I could report you for posting unrelated garbage. This isn't Disney, grow up.

fr00ty-wizenhymer4644d ago

Dude, your brothers 13? I'm pretty sure he not only heard the word fuck, I'm sure he uses it. Don't try to shield him from reality.

TheBeast4644d ago

My thoughts exactly fr00ty. If he is "13" ten bucks says he knows every swear known to the teen kind.

Kishin4644d ago

@Micro_Sony fuck off :)

Quagmire4644d ago

Reported for being FUCKING off-topic.

Anyways, stick it to the man, Notch! Hope you win the lawsuit, a pretty stupid one at that.

Since when is Oblivion and Skyrim constantly referred to as THE ELDER SCROLLS: OBLIVION/SKYRIM?

+ Show (2) more repliesLast reply 4644d ago
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300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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franwex2d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville2d ago (Edited 2d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex2d ago (Edited 2d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville2d ago (Edited 2d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip1d 22h ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger1d 17h ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

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raWfodog2d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus1d 21h ago

Is saving money inherently greedy behavior?

northpaws1d 11h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo2d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris2d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA2d ago (Edited 2d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA2d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast2d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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60°

Minecraft Meets Bloodborne With The Help Of A Stunning Mod

YouTuber Potomy has revealed new details about the new Bloodborne mod and that it is now in a playable state for Minecraft.

230°

All the Essential Video Games Everyone Needs To Play At Least Once

Given the medium's wild diversity, this primer of the essential video games everyone should try is a good place to start.

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thorstein41d ago

.... from the 2000s (mostly).

shinoff218341d ago

I can't fk with this list. They missed on alot of games probably before the writers times. Also I know people loved some portal but I was never a fan.

Cacabunga41d ago

Tomb Raider 1
Driver 1
Abe’s Odyssey
FF6
King of Fighters 94
Mortal Kombat OG
LINK 2 the past
Street Fighter 2
Resident Evil 1

Inverno41d ago

Infinite but not the first two games? Witcher 3 but not the first two games?? GTA V but not literally any of the games before it??? Portal 2 but not the first? Also if you're going to play Shadow of The Colossus play the remaster and not the remake. Can't say I disagree with the list but my man it's all over the place.

Name Last Name41d ago

I mean some sequels are objectively better and you don’t need to play the whole series.

Inverno41d ago

But most of these games have a story to follow, sure you can catch up with a YouTube vid but where's the fun in that?

LucasRuinedChildhood41d ago (Edited 41d ago )

A list like this isn't telling you not to play the previous games if you want to. It's just giving you legendary games to play.

But tbh, you don't always have to force yourself to play every entry in a franchise to get to the better ones.

- The vast majority of Witcher 3 players never played the first 2 and had a great time. The first 2 games aren't in the same league.
- The GTA games are self-contained with the odd fun reference. You can easily jump into any of them.
- The Shadow Of The Colossus remake looks and controls better than the original (plus it has a 60fps option while the remaster is just 30fps). New players will enjoy it more.
- Portal 2 is a lot better than Portal 1 and takes the concept much further gameplay-wise. Storywise, Portal 1 is fairly light too. Not that you shouldn't play it but realistically ... you'd love Portal 2 whether you play it or not (at lot of Portal 2 players have never played 1).

Bioshock 1 is the only one I agree with you on simply because it's one the best games of all time and arguably better than Infinite. No other setting like Rapture.

Looking at the list, I'd recommend playing Uncharted 1 before 2 but no doubt, 2 is the legendary one you have to play.

Inverno41d ago

I get it, but that's just my opinion on his opinion. I just think that before you play a sequel you should still play what came before it. Maybe it's just me but i find it fascinating playing through the first game in a series and seeing how it has evolved through its sequels. Like I said I don't disagree with the list, other than SoTC which I strongly believe the remaster of the original should be played above the remake.

AuraAbjure41d ago

Awesome list! Hot take on Fear (and it's hard af expansion Persaus Mandate!) Bioshock Infinite is stellar, so is the Witcher 3 and you nailed it by having Ocarina of Time. So many fantastic games! Gotta play 'em all! Next one on my list is Prey after I beat Dead Space 2 and Splinter Cell Conviction.

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