Oh great profit ABizzel1

ABizzel1

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What's going on in Japan?

I believe the title says it all. Japan was once the "IT" country when it comes to games. But now North America has blown them completely out of the water when it comes to game development. Japan were the kings of the RPG genre (JRPG's) and Action/Adventure games, but now little of anything worthwhile comes out of Japan. We're lucky to get 2 - 3 good games a year out of Japan, and I just don't understand what's going on over there.

There are the Big 3, Sony, Microsoft, and Nintendo. Of the 3 Sony and Nintendo are Japanese based companies, but most of Sony's content is now developed in the North America and European regions of their company, with little from SCJ making it's way over to the Americas. Is their contend coming to Japan only. Nintendo the house of Mario actually makes less of their franchises than you would think. A quick look at your Wii games will show you that Nintendo does a lot of outsourcing with their properties doing a good amount of business in you guessed it North America and Europe, but the Big N does keep most of their big franchises in house.

This bring me to the next group of developers/publishers. In North America we have EA and Activision, with newcomers trying to compete and doing a great job (Bethesda, Take-Two, and THQ to name a few). Japan's big wigs (excluding Nintendo and Sony) would be Capcom, Square Enix, Sega, Namco, and to a lesser extent Konami and Team Ninja (Konami makes one of gaming's best franchises, but what else).

Capcom has been hit or miss this gen. Standouts include Marvel vs. Capcom 3, Super Street Fighter 4, Monster Hunter, and Megaman arcade games. But Capcom has also had quite a few duds this gen sales wise, review wise, and fan wise. Dark Void, Bionic Commando, Devil May Cry 4 and the reboot, Lost Planet, and Resident Evil 5 were all big games for Capcom that wither fell flat sales wise, had poor review score, or upset fans in some kind of way. But the worst thing Capcom has done was giving fans the reach around. Capcom has been notorious this generation with DLC and re-releasing games over and over and over again (I'm looking at you Street Fighter 4). This kind of business practice will run any fan's loyalty into the ground, and Capcom needs to rethink things before doing it anymore than they already have. But that's not what this blog is about. This about game, and with Capcom like the rest of Japan there are tons of them missing. A quick skim through of what Capcom made during the previous generation and what they've made so far this gen is just sad. Where is Onimusha, Viewtiful Joe, Okami 2, Maximo, Darkwatch 2, Clock Tower, Capcom vs. SNK, Namco vs. Capcom 2, Strider 3, Dino Crisis 3, Darkstalkers, and Power Stone? All these franchises that you had where are they now. We're stuck in an endless mass of sequels and now is the time for something new or a reboot of a franchise that hasn't seen the light of day in over 6 years. Even if the games are released as PSN/XBLA titles just give us something NEW, and something new from Japan

Square Enix. You guys sucked hard this gen. I don't know what's going on over there, but you need to get your business in order. Having to wait 4 years for the first Final Fantasy was absolutely ridiculous, especially for it to turn out to be a bit underwhelming. The JRPG's released thus far have been B material at best. We still don't have FF13 vs., we still don't have FF13 PSP (move it over to NGP now), we still don't have Kingdom Hearts 3, we still don't have FF7 remake (not confirmed, but goodness they need all the help they can get) I mean what are you guys doing. Were you not ready for this gen, are you one of the developers who aren't ready for the PS4 and Nextbox? A look at the games they've made thus far for next gen console is absolutely abysmal and makes Capcom's look amazing by comparison. 90% of Sqaure's games have been made for Nintendo DS and PS2 with PSP just now getting some love after becoming really popular in Japan. With the information from that last sentence it's clear to see Sqaure's in it for the $$$, because they're not making games games for console that's for sure. It's a good thing they bought Edios, because now they have some games that look good.......wait that's Sqaure Enix Europe :(

Sega. Sega has been down and out in the dirt for a long time now. It seemed liked nothing was going their way, and they couldn't make a good game to save their lives. But along comes Platinum studios and with them Sega got they magic back.....somewhat. Sega has held the fort down for Japanese gaming, which is shocking considering has badly they were being talked about what a couple of years ago. But enough of the past with Bayonetta, Vanquished, and MadWorld under their wings (thanks solely to Platinum games) Sega has obtained a nice set of NEW POTENTIAL FRANCHISES. They've also developed highly praised Tactical-RPG Valkyria Chronicles, the well received Yakuza franchise, and theire finally pumping out some good Sonic games. Now all we need is a real Golden Axe, a new Virtua Fighter, Shinobi, Crazy Taxi, Shenmue, Panzer Dragoon, and whatever else you can pull out of there. Oh and give Platinum games any and everything they want since they're the best you have. As a matter of fact tell them to make the next Shinobi game. Oh and stop making those crappy movie games, I sure you trick some poor ignorant fool into buying them, but doesn't it hurt your soul to sell that trash to someone....it should, it should.

Namco. You guys are in the same boat as Capcom, maybe a little better. Namco has really had a lot of bad games, but they haven't had anything really good either. After a quick overview of all the games/franchises you have I can see you don't really have much to reboot either. You guys need some new franchise and bad. I liked Enslaved, Tekken 6 was OK, Soul Calibur 4 was OK, and Naruto Ultimate Ninja Storm 2 was pretty good, but there's nothing AAA in your library at all. You guys need to hire some people with big ideas and soon.

Konami. So now Kojima's pretty much calling the shots, since he's working on a new engine, has what 3 studios now, and working on MGS HD Collection, ZOE Collection, MGS Rising, a new IP, Contra, and that game about that Immortal guy. That's all I can ask for from you guys since most of your other stuff isn't geared towards me. I guess Suikoden 5, a good Silent Hill, and start working on expanding and getting some new IP's under your belt.

Team Ninja. WE'll see how you do without Itagaki, and with teh new Ninja Gaiden before I comment on you guys. So far you've been in the fame boat as Namco, but far worse. All you have is Ninja Gaiden and Dead or Alive. It's time to work on some new franchises, and start working on more projects (but leave the writing and storytelling to the original IP owners "Metroid Other M"), most importantly hire some screenwriters and build a new engine.

The best way to sum this up is with this statistic Japan owned 50% of the game market share, now they only own a mere 10%. So Japan wake, because we need you and we need you to innovate with some brand new Japanese titles.

MintBerryCrunch4668d ago (Edited 4668d ago )

i'd say some of this has to deal with Nintendo going mainly casual once the Wii released, the majority of 3rd paty devs whether Japanese/N. American are not supporting the system due to the games not being able to compete with Just Dance being one example, second being the PS3's slow start, i'm pretty sure that most expected Sony to dominate once again, yet MS and Nintendo have become strong competitors, the devs went where new opportunities popped up

plus this generation of consoles has turned companies like ND and Epic Games into top tier developers,and i know that they have been around, but i doubt that they ever got the attention and success that they are getting today, the devs you listed were all established before this generation of consoles, the spotlight has shifted due to the popularity of new IP's, Japanese devs have really stuck with what they know will succeed, sort of like the saying "if it isn't broke, don't fix it"

dedicatedtogamers4668d ago

Japanese devs are terrible, but I don't think that Western devs have gotten any better. In fact, I'd say a lot of them have gotten worse:

- Starcraft II is vastly inferior to the likes of Starcraft, Diablo II, and Warcraft (Blizzard)

- Mass Effect II and Dragon Age II are jokes compared to Mass Effect, Neverwinter Nights, and Baldur's Gate (Bioware)

- EPIC's latest games are a joke compared to their legends like Unreal and Unreal Tournament. Same goes for id.

I could go on and on. Western games are declining in quality, but they're just not declining as quickly as the Japanese games, giving the (false) impression that they're waaaay better.

Gray-Fox-Type04668d ago

Mass Effect II is a joke compared to Mass Effect I?? What you said is a joke.

Convas4668d ago

DedicatedtoHaters needs to bow out of gaming if he thinks this is so.

4668d ago
bunfighterii4668d ago

I think it may also be that this generation has pretty much come to the status of 'AAA or bust', where the smaller games studios have been pushed to the brink by high development costs, and the level of output from Japan is probably reflective of that.

ABizzel14668d ago

I've said this for a while now. If your game isn't a AAA title it won't be bought by the majority of gamers since everyone's basically going all in on their big franchises.

But that's what PSN and XBL is for. Not every game needs to be retail release, and if you know your team is small and can't compete with big budgets then you need to develop a name for yourself on those services.

Developers have to remember not every game needs to be a $60 release. I'm not sure if any game has broken the million sales mark on PSN and XBL, but if not that's because most games on those services are small $5 - $10 games, and those games aren't for everyone.

Someone needs to step up and be the team to make GAMES for those services.

tee_bag2424668d ago (Edited 4668d ago )

I couldn't agree with you more.
Its a Brilliant point.

I think part of the problem is games take too long to develop for these days and its stifling creativity. In the 16/32 bit days, small teams could bring out great stuff and often, there was so much variety in genres. And yeah.. aiming for AAA $60-$100 doesn't guarantee success.

More so on a personal note. My friends and I are from the arcade machine era. We love coop gaming and are all waiting to see Sega, Namco, Konami simply re-release all there arcade hits with online enabled so we dont have to play by ourselves. It would be such an easy job to have them offer these games cheaply through the online store. My crew would be snapping up all the Daytonas, Vitrual Cops, House of the Deads, Time Crisis's etc.

Godmars2904668d ago

Japanese devs just weren't ready for HD gaming. Nintendo didn't care, Sony did worse than offer any help or support by requiring effort to make PS3 games, and MS was only telling them they needed to be on their system while their focus was FPS. With the only real thing to work with was the UE which was broken.

theonlylolking4668d ago

At least the best console comes from Japan. Although a lot of people I have talked to think playstation is american and not Japanese...*facepalm*

Square Enix FF13 is a great game. It was the first FF I bought(I have played many before FF13) and it was great. A bit linear for my tastes but not nearly as bad as you FF fans make it out to be.

Show all comments (18)
60°
9.0

Sons Of Valhalla Review — Short But Unforgettable Journey | eXputer

Sons of Valhalla is an exceptional 2D side-scroller action game that challenges players' strategic approach and skills management.

110°

Atari Is Reviving The 'Infogrames' Publishing Label

The armadillo returns.

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nintendolife.com
Aphrodia2h ago

I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?

Hofstaderman1h ago

Ah...the nostalgia...V-Rally, Hogs of War 2, Driver.

150°

PlayStation auto-play patent shows a feature to skip grindy sections of games

Sony is apparently experimenting with an AI tool that will play the game for you when you are grinding away. A PlayStation patent for “auto-play” mode would simulate your gameplay style in certain environments and apply them to skip that section completely. This technology would likely be built directly into the cloud-based PlayStation Network and be a new feature that subscribers would have access to.

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Christopher7h ago

Hah! Either will never happen or publishers will charge you to use this AI. This concept would only exacerbate the problem we already have with GaaS.

gold_drake6h ago

doesnt that concept already exist tho?

buy dlc to get a ahead in games? money, weapon and exp dlc come to mind but yeh. one more thing for them.to potentially charge for.

Christopher5h ago

Usually, for GaaS/Seasonal games, you'll have to perform actions to earn specific in-game currency to buy things for events. Then they sell the currency with real cash or a third-currency to then buy the in-game currency items (it's honestly truly bloated to hide that they're cheating you out of money). With this, they'll just give you items if you do something 50 times or the like and then charge you to have the game play it for you. It's better, right? No currency shenanigans, just play the game and we reward you! But, the truth is they'll inflate the amount of times you have to play through content just to get the same thing.

jambola3h ago

Why?
Why not just remove the Grindy part?

I hope it's not an excuse to make them worse, but optional if you pay

Eonjay3h ago

This IGN blogger mode will allow 'reviewers' to play games like rest of us.
I will never forget watching GamingBolts spoiler video for Horizon FW and realizing they never played it. Made me wonder if they play games at all.

Skuletor2h ago

As if most modern games don't hold your hand enough already.

Profchaos1h ago

Reminds me of those 24 hours races in gran Turismo 4 having your PlayStation play for you.

But realistically if you have to use any of these for Grundy games there's a bigger underlying problem of the game not respecting your time in the first place.

Grind for game length is a real problem in my view

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