170°

Ken Levine On Bioshock Infinite Using Move and Bioshock Vita

Bioshock Infinite was one of the best games at display during last month’s E3. Creative director, Ken Levine surprised many by taking stage during Sony’e E3 presser announcing PS Move support for Infinit and a brand new Bioshock Infinite game for the Vita.

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gamingbolt.com
NukaCola4669d ago

It looks like they plan to make Move immersive and not tacked on in anyway. I like that. I think that playing this in 3D is really going to be sick. Skylining in 3D is going to be a rush if you ask me.

NewMonday4669d ago

is this going to be 3D?

i hope so, the game looks like it was made for 3D.

Zydake4669d ago

Can't wait :D fuck bioshock haters

gamingdroid4669d ago

Who hates Bioshock?

urmm... I didn't think Bioshock 2 was that great, but it wasn't bad. The world and intrigue no longer was as exciting as the first game (it had many twists in the story), but it was an above average shooter.

Looking forward to Infinite though!

Pintheshadows4669d ago

Morons.

I agree about Bioshock 2 but it was still very very good. Infinite looks to bring back that feeling that the original game had. Becoming engrossed and totally buying the imaginative setting. Magnificent.

f7897904668d ago

I actually was never interested in either the first or second Bioshock. I tried to like it but it didn't click for me and I never bought it.

Bioshock Infinite is looking very good and will be a day 1 purchase for me.

Zydake4668d ago

oh last time i was on N4g there was a lot of hate toward bioshock

zerocrossing4669d ago

See this is exactly how devs should go about incorporating move and kinect into their games, Glad to hear Levine gets it.

femshep4669d ago

poor poor PlayStation version of bioshock as long as the 360 and the pc versions don't get effected by this

TBM4669d ago (Edited 4669d ago )

Wonder what your tune would be if he said they were going to implement kinect into the experience?

I know which version i'll be buying, and its the one that's gonna give me options for playing this beauty of a game.

NukaCola4669d ago

I saw the PS3 version. It ran just a smooth as any other and will be ing 3D too. Troll elsewhere please. You need to contribute like a mature person or get out.

Pintheshadows4669d ago

Did you read the article? I could say the same about ME3 and Kinect. In fact I just did :p

femshep4669d ago

well TBM i would still say the same thing except leave out 360 that dosn't get effected

and pinteshadows
the only kinect there using for ME3 is voice commands so its not really effected, plus the executed mass effect 3 when they decided to water it down even more then they already did making it into gears of mass effect

TBM4669d ago

Well i'd rather have the option of playing it in differnt ways, and still have a top notch experience like Levine said. As stated in the article since you seemed to not have read you wont even notice that its there if you don't want to use it.

killerhog4669d ago (Edited 4669d ago )

Did you read the article by any chance...? They are not forcing you to use move and you won't even notice it's there. In the other hand someone like myself has the oppurtunity to use it if I wish. Doesn't hurt trying it out and if I don't like it I can go back to the dual shock. If someone else likes it though that's their preference and not for me to judge or prevent developers from implementing it.

Arthas4669d ago

Just like a woman. Always b!tch!ng about things you don't understand.

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110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack27d ago (Edited 27d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8527d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8527d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack27d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno27d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher271d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy271d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz271d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher270d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy270d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg271d ago (Edited 271d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden271d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher290d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.