Games have has secrets and easter eggs in them since the Atari was popular. One of the better known secrets is the Konami code. Goozernation takes a look back and some of the more popular secrets in video games in the last two decades.
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
Hanzala from eXputer: "Contra: Operation Galuga is a classic revival done right, but why hasn't Konami done the same yet for the bigger and more popular Castlevania?"
Slowdown. Let them get these suikoden games done first. Alot of us are still waiting for those
well, the new C ontra was made by Wayforward, who have been taking sooooo many of these classic franchises and making new iterations of them. Imo they aren't very good at it. And I don't see operation galuga being a large enough success to possibly give them Castlevania.
As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?
For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.
Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.
But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.
I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR
I would change this title to "Game Secrets Almost Everyone Knows"
Let's try some different ones, that are a bit more obscure:
Wave Race GCN: You can make a sarcastic dick your announcer if you enter the right codes
Metroid: Justin Bailey is smalltime. Enter NARPAS SWORD for invincibility and infinite ammo.
Mortal Kombat 9: If you play Arcade on medium or higher, you can babality Kintaro/Goro if you babality'd Shang Tsung and did not use a continue up to that point. You can also do it to Shao Kahn if you babality everyone in the ladder and do not die at all.
Rogue Squadron: You can use a Naboo Starfighter if you use some really odd codes.
Castlevania DoS: Play all the way through Julius mode and you can face and defeat Soma, the original protagonist
In Goldeneye you can get into the Vent in the Bathroom!
in Madden NFL 08 after the opposite team score a td and line up for a FG, highlight ur FS and run into the goalpost right before the snap and ur player will slide around on the floor for the rest of the down