BioWare came under some criticism for streamlining the RPG elements of the Mass Effect series – but to the developer, RPGs are about exploration and decision-making, not “stats and loot”.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
Mass Effect 3 is remade, rebuilt, and remastered thanks to a huge Mass Effect mod which changes almost everything in the Bioware RPG, as we await Mass Effect 4
I like my stats and look
its about custmoization, and making your world come to life imo
It used to be about both or just stats, either one of them was considered an Rpg. ME is a Tps with RPG elements. The exploration part being the RPG element. Times are changing
And before anyone ses "but your still playing the role of someone" Yes of course you are, just like every video game. That's not an RPG
Edit::::
PandaJenkins, I don't mind them doing a TPS with exploration and choices, but when I see an Rpg on a shelf in a store, I expect character progression to be heavily integrated. ME1had enough of it, ME2 did not, Me3 will probably not, they are even aiming to be better than TPS, not other Rpg's.
ME3 will be the greatest RPG ever.
Finally Bioware you say the right thing instead of just 'making it more accessible'. I have always been a massive RPG fan, of the hardcore RPG's but also the less hardcore ones. One thing that has particularly been annoying me is those who claim games like ME2 or DA2 are 'not' RPG's because they have been simplified in some areas.
The fact is there is several aspects that can make a game an RPG, not all of them have every single one of them and not every aspect of them has to be hugely complex. ME2 was certainly an RPG, even if the loot was simplified and the combat played more like a typical TPS. It just had several different aspects that made it an RPG like they speak about in the quote from the article.
I find it pathetic people call themselves true RPG fans when they can't appreciate the different kinds we get, instead they just bitch and whine all day about how they are all simplified. There is still enough complex ones out there, or ones that have enough depth to keep us who also like those kinds of RPG's happy. But I also love RPG's that are expressed in ways like ME does through the sheer experience and interaction they offer.