170°

Crytek's Expensive 'Gift' To Its High-End Players

When Crytek released its first-person shooter Crysis in 2007, it was -- and in many ways still is -- a benchmark for high-end PCs.

It was one of the first commercial games to utilize the Direct3D 10 framework of DirectX 10, and playing the game at its maximum settings was practically impossible for any consumer-level computer. Even the game's minimum requirements were above what many gamers had under the hood at the time.

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gamasutra.com
Thrillhouse4682d ago

I'm still thoroughly impressed by what Crytek managed to squeeze out of DX9. It's one of the most well optimised / best looking games I've seen.

Cannot wait for the DX11 patch and the new textures.

Peaceful_Jelly4682d ago (Edited 4682d ago )

optimized is not (the first Crysis). =/

evrfighter4682d ago (Edited 4682d ago )

Lolol gift.

So I should be thankful now? I'm sorry but this gift is to try and appease the customer base that they slapped around.
Console gamers are one hitter quitters. Crysis 2 has no legs on console and so in the end they come crawling back to pc gamers.

Btw for you console idiots that think it was a smart move. Crysis 1 was at 3 million sold well over a year ago. Crysis 2 will probably never reach that

I'll take their dx11 pack. But it sure as hell is no gift. It's now a lite version of what I thought crysis2 should be. That launch version was just a straight gimp.

ATiElite4682d ago

"So with Crysis 2, we took a different direction, and it backfired a little bit."

Ha HA you think! actually more like backfired a LOT! idiots.

You made an even more mediocre game than the first one and then made it only DX9. Should of had a DX11 from day 1 and improved game play.

How about Crysis Warhead 2 DX11 day 1 with Crysis 1 game play as a way to apologize to PC Gamers.

When Crysis 2 is $2.99 on Steam or in a bargain bin i'll pick it up and DX11 patch it.

fluffydelusions4682d ago (Edited 4682d ago )

I'm not sure many people would accept this "gift" this late after release. Should have been included from the start. The MP is pretty much dead on PC. Not sure how the consoles are holding up as I only have the PC version of the game.

Crazyglues4682d ago (Edited 4682d ago )

Yeah it's pretty much dead on PS3 too, I keep playing the same people over and over... I would say there's about 600 or so playing on PS3.. if that much..

it's pretty dead.. as far as free for all, maybe a little more on team - but it's getting harder and harder to find full games..

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EazyC4680d ago (Edited 4680d ago )

Why do you post that massive PS3 thing in every post? It's rediculous and not needed at all.

Crazyglues4680d ago (Edited 4680d ago )

@ EazyC

LoL.... actually that's not how you spell it... it's ridiculous with an i not an e... it's hard to take you serious when you didn't even know how to spell ridiculous..

-but thanks for your input, your comments are now being placed into an envelope in my mind for further consideration on if it will be used on future post...

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-oh Dam there it is again... I guess that consideration crap was all bullsh*t... LoL

kevnb4682d ago

the multiplayer was handled by console has beens free radical. Of course it sucks. Its a pretty good single player game though, with no part that completely blows like when the aliens come in crysis 1.

BeastlyRig4682d ago

"So with Crysis 2, we took a different direction, and it backfired a little bit."

I am glad they admitted this.

death2smoochie4682d ago

The direction being they made Crysis 2 with consoles being the lead platform and NOT the PC...
They should have followed DICE lead...

DragonKnight4682d ago

Then they'd have a different problem of people accusing them of purposely dumbing down the other end. DICE has been met with a lot of heat from stupid people, Crytek would too.

Fishy Fingers4682d ago

DICE criticism is unjustified (as they'd know), Cryteks is (as they'd also know).

Dont think a developer is really going to care about a few PS3 fanboys throwing tantrums, especially when the majority are more than happy with the console version.

ABizzel14682d ago

From a business perspective moving the game to consoles was a wise choice. Crysis 2 sold more copies on consoles than the original did on PC. One reason is pirating on PC is light years beyond consoles. So while everyone on PC may have played it, only 1 million actually bought the game, whereas moving to consoles over 2 million people bought the game.

The problem was the PC crowd didn't pick the game up like Crysis 1, because the game wasn't maximized for the PC, and like every has said thus far this patch should have been there Day 1, since PC is where Crysis gained its roots. So while they did sell more thanks to consoles, they lost their PC audience thanks to poor judgement in designing the PC version.

Tachyon_Nova4682d ago

You people really have no idea do you. You know what Dice did that got Battlefield into the mainstream? They made Bad Company, and what platform did they abandon completely for that and the next game (1943)? You guessed it the PC.

So people get pissed at Crytek for going multiplat and still having a great looking PC version but perhaps one that didn't live up to expectations still. Dice on the other hand couldn't handle console development for the first time so they just didn't bother with PC for what was at the time one of the biggest PC franchises ever.

kevnb4682d ago (Edited 4682d ago )

you have to cater to your audience, whether its on ps3, pc or xbox 360. All different audiences wanting different things, its time devs and publishers realize this. Just because call of duty blew up huge on consoles doesnt mean every shooter should focus on xbox 360 now.
also, you have to know where your audience is, im looking at you bethesda.

+ Show (2) more repliesLast reply 4682d ago
Venjense4682d ago

What about a gift for the largest Crysis 2 consumer base, 360 owners. How another a fix for the grain glitch and that speaker busting sound glitch.

I've never hated a game and developer so much after initially really liking them.

Crytek deserves an award for worst customer service and longest time taken to fix serious day one issues. These amateurs probably don't even know how too.

Ducky4682d ago

Do you know what the word 'amateur' means? O.o

DragonKnight4682d ago

Lol, I'd say that Activision/Treyarch/Infinity Ward are worse for "fixes" than Crytek.

kevnb4682d ago (Edited 4682d ago )

what a broken console game that will never get fixed? Well not a big surprise, but somebody admitting it? I bet the 360 crowd actually bought less than pc, day 1 retail is probably about all they sold on consoles as those copies are still mostly on shelves.

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100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st1378d ago (Edited 1378d ago )

Just in time for those that got the month trial.

DrDeath1378d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1762d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071762d ago (Edited 1762d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141762d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1761d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1762d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1762d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1761d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1757d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com