190°

We need to "protect" traditional gaming from motion play - Bioshock dev

OXM UK: "Experimenting with motion sensitive gameplay is fine "as long as we can firewall off and protect what we know works", reckons Irrational Games creative director Ken Levine. More familiar mechanics like those offered by upcoming shooter Bioshock Infinite need to be "protected" from any dabbling with gestural control."

zootang4684d ago (Edited 4684d ago )

Did no one watch E3? Where he openly praised Move.
http://www.youtube.com/watc...

@Fox
Not every company pays people to come to their event.

Fox014684d ago

lol
He was probably paid to say that.

Ducky4684d ago

... but what does that have to do with this article? O.o

Fox014684d ago

huh?
It's either that or he's schizophrenic

Tony P4684d ago (Edited 4684d ago )

He and his team are in a business relationship. Of course he said something nice. He was being professional even if it was something he didn't want to do.

And I think it's obvious he didn't want to do it. Levine and the team didn't want Move in their game. And now that they've been forced to implement it, he admitted they have no idea what to do with it.

You don't always get to control how your game is made, unfortunately.

+ Show (1) more replyLast reply 4684d ago
thekiddfran4684d ago

I am sorry but didn't he say that bioshock infinite will support move?

Ducky4684d ago (Edited 4684d ago )

The article itself states that:
"He was unwilling to comment on whether Bioshock Infinite might call on Microsoft's Kinect (the game already supports the PlayStation Move controller)"

He isn't saying that games shouldn't have any motion controls, but rather that they shouldn't be forced on to the player and shouldn't affect the main experience.
i.e. Don't dumb down the AI so that they're easy to hit with the motion control.

DirtyLary4684d ago

Simply do not buy the devices and the toddler games.

pain777pas4684d ago

There is something to note. I don't know but maybe he is hinting that the move should not be lumped with all the other motion controlled devices. Move is a dualshock with Nav controller in hand. From what I've heard it works for Killzone 3 and other games. I would venture that he is saying YOU DON'T HAVE TO USE MOTION CONTROLS. THEY ARE AN OPTION only. This goes for Move, Kinect and any other Wii like or eye-toy like devices.

+ Show (1) more replyLast reply 4684d ago
dirigiblebill4684d ago (Edited 4684d ago )

Ken Levine is man with head screwed on = confirmed.

MrChow6664684d ago

I agree 100% motion controls should be just an option

DeadlyFire4684d ago

Wow wouldn't expect anyone to say it. Glad someone has said it. I don't want every game I play to be on Kinect or required to have motion controls.

Show all comments (23)
110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack24d ago (Edited 24d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8524d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8524d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack24d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno23d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

Read Full Story >>
twinfinite.net
Christopher268d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy268d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz267d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher267d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy267d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg267d ago (Edited 267d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden267d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

Read Full Story >>
thegamer.com
Christopher287d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.