Our first 2011 E3 N4G post, and it's all arty! The Academy of Interactive Arts & Sciences and the Entertainment’s Software Association today announced the winning pieces of the 2011 Into the Pixel collection. There are seventeen works in total that will join the permanent collections, and include artists from Naughty Dog, Insomniac Games, Valve Software, Bioware and Big Fish Games, to name a few. The works will be unveiled and on display at the 2011 E3 Expo from June 7-9 in the Concourse Foyer.
A juried exhibition, Into the Pixel is in its eighth year of collaboration between the Academy of Interactive Arts & Sciences and the Entertainment Software Association. Martin Rae, president, Academy of Interactive Arts & Sciences spoke on video games as art, remarking, "Now that public institutions have accepted video games as a legitimate form of art, there is no question that video game art has and will continue to have a place in the contemporary art scene."
Glenn Phillips, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art, Getty Research Institute went on to say, “Into the Pixel showcases the incredible creativity, skill and artistic talent that pervades in the video game industry. You really see that there are great artists working across every genre of video games, and at every stage of the production process."
Into the Pixel 2011 Jurors:
Glenn Phillips, Getty Research Institute, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art
Nora Dolan - Independent Curator
Ryan Wilkerson, Microsoft Game Studios, Senior Art Director
Matt Hall, Timbuk2 Studios, Senior Partner Production Designer
Brian Moore, Microsoft Game Studios, Art Director
Into the Pixel 2011 Winners:
Amorphous Drake by Lucas Graciano, Legends of Norrath, Sony Online Entertainment
The Bridge by Erik Zaring & Anders Gustafsson, The Dream Machine, Cockroach Inc.
The Cottage by Hamzah Kasom Osman, Drawn 3, Big Fish Games
Cronos Battle by Tyler Breon, God of War® III, SCEA/Santa Monica Studio
Dead Walking by Chris Moffitt, Brad Crow, Nathan Stefan, Bart Tiongson; Orcs Must Die! Robot Entertainment
The Dragon Play by Brian Thompson and Hamzah Kasom Osman, Drawn: Dark Flight, Big Fish Games
Flemmeth by Matt Rhodes, Dragon Age 2, BioWare
Good Friends by Matthew Halpin, Andrew Matthews, Matthew Preece, Radek Walachnia, John Laws; Kinectimals, Frontier Developments Ltd
Grim Exploits by Colin Foran, Claire Hummel, Ryan Wilkerson; Trenched, Microsoft Game Studio/Doublefine
Incident at the Workshop by Ivan Simoncini, Alien Swarm, Valve Software
Market Fire, Columbia (Shop Sweeper) by Ben Lo, BioShock Infinite, Irrational Games
Normandy by Mikko Kinnunen, Mass Effect 2, BioWare
Oktonok Cay Cannery by David Guertin, Ratchet & Clank®: All 4 One, Insomniac Games
Paper World by Say Oh and Damian Kim, Paper World, Namco Bandai Games
The Pelican Inn (Pub) by Andrew Kim, UNCHARTED 3: Drake’s Deception™, Naughty Dog, Inc.
Stahl Arms by Jesse van Dijk, Killzone® 3, Guerrilla
Swamp Skull by Jeff Haynie, Mystery Case Files: 13th Skull, Big Fish Games
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Wow, amazing works, love it! Thanks Cat
Those are all very cool! Thanks for the post, Cat.
Thanks Cat!