GR - "Graphics have come a long way since the early days of gaming. Here we take a trip down memory lane to see how graphics have evolved over the past 20 years."
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
The outerhaven writes: The No Rest For The Wicked PC requirements have been released ahead of the game hitting early access. Is your PC up to the task of playing the game?
The Outerhaven writes: Learn how to restore health in Dragon's Dogma 2 with our detailed guide on effective healing strategies for you and your pawns.
It's come a long way.
Starfox on SNES back in the day looked awesome...then came Starfox 64 and that game blew my mind.
That escalated quickly
I'd replace MGS 4 with GTA 4, I think the open world environment and the characters in-game were animated better.
I still think the character models in MGS4 look more realistic than the latest video games on the market. All the other games truly excel in backgrounds over character models.