GR - "Graphics have come a long way since the early days of gaming. Here we take a trip down memory lane to see how graphics have evolved over the past 20 years."
VGChartz's Paul Broussard: "Ultimately, Buckshot Roulette is a fun little distraction that the former stats teacher in me wishes had been fleshed out just a touch more. There’s enough content here to entertain for an hour or so, and while it won’t be the best hour of gameplay you experience this year, it’ll probably be one of the more memorable. Give it a try, and support the developer (Mike Klubnika), so that he can make a sequel where you play Poker against a horrifically toothy version of Clifford the Big Red Dog."
CG writes: We put Solei’s action game into VR using Praydog’s UEVR mod for a really neat third-person Wanted: Dead VR game. What’s great is that it just works with no tweaking required, other than perhaps renaming the OpenVR folder if it fails to inject. The experience is great as a gamepad, third-person action game. Due to the nature of the gameplay, you need to be able to see enemies who sneak up behind you, so the third-person view is perfect for this.
The Outerhaven writes: According to Moon Studios, no rest for the wicked early acess PC release will clock in around 15 to 25 hours of gameplay.
It's come a long way.
Starfox on SNES back in the day looked awesome...then came Starfox 64 and that game blew my mind.
That escalated quickly
I'd replace MGS 4 with GTA 4, I think the open world environment and the characters in-game were animated better.
I still think the character models in MGS4 look more realistic than the latest video games on the market. All the other games truly excel in backgrounds over character models.