GR - "Graphics have come a long way since the early days of gaming. Here we take a trip down memory lane to see how graphics have evolved over the past 20 years."
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
It's come a long way.
Starfox on SNES back in the day looked awesome...then came Starfox 64 and that game blew my mind.
That escalated quickly
I'd replace MGS 4 with GTA 4, I think the open world environment and the characters in-game were animated better.
I still think the character models in MGS4 look more realistic than the latest video games on the market. All the other games truly excel in backgrounds over character models.