TGH writes: SoulCalibur 5 was announced earlier this week along with a new trailer. It looks like fans of the series have plenty of reason to get excited (despite the disappointment that was SC4) with what we assume will be improved visuals, new modes, new characters, and a continuation of the series long running storyline. However, there are a few things that we feel absolutely must be included for this one to be a success.
Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.
Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.
KeenGamer: ''Fighting games have had a long history of wild and iconic characters. But for every Scorpion and Chun-Li, there are groups of Bo Rai Cho's and Lizardmen. This list takes a look at five of the worst fighting game characters to ever exist."
Innovation.
Soul Calibur has been my favorite fighter since the original Playstation, so seeing new character iterations was cool (at first), but like you, I'm in agreement that this time around the fighters should only come from the SC universe. The authenticity of the game just feels better without Yoda and Vader flailing around with their light sabers..I could maybe see Kratos; but maybe not..either way I can't wait to play!
more boobs & innovation!
Mortal Kombat gave us a story that we could actually get into!
That would be nice!
Also...there are characters that fit into Soul Caliber...like Yoshimitsu from Tekken. He's a big Soul Caliber guy. Lol.
I think other characters fit, so why rule them out? Just focus on the main characters! Actually, give us a brawl mode too! Make Super Smash Bros. cry while you're at it!
Seriously...why limit the game? Adventure! Fighter! Brawler! RPG?
gattsu!