250°

Enslaved sales break 700k barrier

Ninja Theory's excellent PlayStation 3 and Xbox 360 adventure game Enslaved: Odyssey to the West, which launched in October 2010, shifted 730,000 units worldwide by the end of March 2011.

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eurogamer.net
TOO PAWNED4728d ago

Karma is a bitch. HS sold 1.5 million after year and a half and that was not good enough for them. I am bashing them because they couldn't shut up about "low" sales HS had, and that being the main reason for them going multiplatform. Well 5 hour game on single platform sold more then longer multiplat game, ha!

units4728d ago (Edited 4728d ago )

heavenly sword was bundled

TOO PAWNED4728d ago (Edited 4728d ago )

Yeah sure, every copy was given for free on the streets. Actually HS sold 5 million, and every single copy was free, you are correct.

EDIT: Of course it was bundled. But so was Enslaved with 360. I remember there was a bundle, at least here in Sweden. It's stupid to dismiss HS sales, as if 1 million copies were bundled or something like that.

PirateThom4728d ago

Officially, Sony did bundle it, so you're right, it was bundled... in France.

afterMoth4728d ago

I can't vouch for the entire game but the demo is boring. The graphics are okay but the actual combat feels unresponsive and generic. The platform feels like a ultra dumbed down Uncharted and lets face it Uncharted is great but the platforming is simple but fun.

TheBlackSmoke4728d ago

The sales of this game have a lot to do with the fact that it has been reduced to bargain bin price literally within a month or so of its release.

People dont usually give a shit about how worthwhile a game is when it only costs 10-20 bucks.

Even then, HS has doubled this game in sales. There's no point trying the "buh buh bundled" excuse when Enslaved is MULTIPLAT and supposedly EVERY game on 360 sells 10 million copies, lol.

RAmar1014728d ago

heavenly sword didnt have any official bundle in the uk. it may have had as many games do unofficial bundles from stores, but overall heavenly sword did ok but was an expensive game to make back then, its got better grafix than enslaved.

still i wish enslaved success and so to to the devs, il be picking up enslaved soon i hope it breaks the million barrier

DelbertGrady4728d ago

It's a silly comparison. Heavenly Sword launched when there weren't many games out for the PS3.

Anywho, I own Enslaved and it's a great game. You can pick it up for around $10-15 around the web.

NukaCola4728d ago

Ninja Theory made a great game with Heavenly Sword. It sold about 1.6mil. Then they bashed Sony, it's audience, and then said Enslaved will be better than Uncharted. It's a decent game at best with mediocre combat and terribly repetitive and button mashind platforming. Story was good, but that's the only thing that stood out to me.

Knushwood Butt4728d ago

About 400K of Enslaved's 700K sales were from the bargain bin..

+ Show (5) more repliesLast reply 4728d ago
Firstkn1ghT4728d ago

HS came out when their were no games for the ps3 and still early in the whole next gen. Competition now is extremely tough with big quality games coming out more often.

I rented this game myself, and the story was great. A few gameplay issues made it somewhat annoying but the story made up for it.

Blaine4728d ago

Any competent dev with a launch title under their belt should have been able to compete with these "big quality games coming out more often".

Speaking of no games for the PS3: another dev who made a launch title, Insomniac, has been doing very well on every game since. Remember a little game called Resistance? Yeah, I'd say it's doing pretty well as a franchise, and Insomniac are doing well for themselves.

Az1mov4728d ago

Yeah indeed, Karma's bitch - Uncharted 2, One platform only = sold a total of 4.60m (4,606,250m). based on their statements, Ninja Theory just seem to be a bunch of lazy developers. Heavenly sword was crazy good though,enjoyed it very much as launch title for my PS3. But they lost inspiration since then.

Tyre4728d ago

Lazy developers Ninja Theory? man Enslaved is 1 of the coolest and best looking game on Xbox360...Heavenly Sword still a PS3 exclusive game to get...Ninja Theory are anything but lazy, how could u say such a thing?

Tyre4728d ago

The Developers of BRINK are lazy and cheapskates

ZombieAssassin4728d ago (Edited 4728d ago )

Funny you say that because I think some people left Ninja Theory to go join Splash Damage after HS released.

I don't think they're lazy but after losing a bunch of their staff after HS and going multiplatform along with having to use a licensed engine instead of making their own it kinda put a restraint on how much they could do. I do think they should of tried to stay on for HS2 though, I mean production cost would of been down because they had a pretty decent engine to use and I believe they already had the story planned out for 3 games.

As far as how good Enslaved is I've only played the demo and it didn't seem bad just clunky controls, I have faith in the story though as I really enjoyed Heavenly Sword.

Kran4728d ago

It's getting somewhere at least ;D

Tyre4728d ago (Edited 4728d ago )

This game is brilliant...definitely deserves more sales. Andy Serkis and Ninja Theory are a match made in heaven! Heavenly Sword is brillant too, the whole 5 hour gameplay argument is BS, stop playing it on easy then...u can finish Gears of War 1 in 5 hours on easy...but it's still one hell of a cool game! HS still is a VERY good exclusive on PS3 an amazing game and i loved it!

RememberThe3574728d ago

Brilliant is a little strong. Heavenly Sword was a great game, but Enslaved had combat that was way too watered down. The characters were great but there were only 3. The story was great but it got slow at times.

They still have a lot to learn before we can call them brilliant.

mastiffchild4728d ago

HS had some great mo-cap, great ideas and great gameplay. Where it lacked was in the character development and story department. Enslaved sorts that our by having some great writing and character progression but, guess what, NT forgot any effin gameplay!

NT have some great ideas but were sinking fast under the pressure of managing HS as an Xbox(IIRC) game before Sony basically saved the IP and, possibly, studio by stepping in and getting Sony Cambridge to hold their hands. I'm sure NT have learned a lot since then but they still haven't made what I'd call a complete game and HS was nearer the mark as a game than Enslaved can hope to be, which is sad because there's a lot to like about it.

Maybe Capcom can push them with DmC but we know what the burning issue is there already, now don't we? It's time for NT to finally make that killer, no arguments , story AND gameplay product and stop moaning. They've done the whole thing just not in the same bloody game-time to put it right, hopefully.

Quagmire4728d ago

I play games, not sales. Heavenly Sword was epic, so was Enslaved. Cant wait for DmC

Tyre4728d ago (Edited 4728d ago )

But sales are necessary to keep Ninja Theory afloat, it is so unacceptable that this game didn't get more attention from gamers...lot of people on Xbox360 do not realize who Ninja Theory is and why Enslaved is one of highest quality games on Xbox360. They just skipped it or didn't know because the release came in a bad time...

Aussiegamer4728d ago

Awesome so its sold 500,000 copies at $15. lol

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120°

15 PS3 Games That Would Absolutely Shine as PS5 Remakes

GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."

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gamingbolt.com
kenpachi9d ago

You left out The Darkness games bring those back

fan_of_gaming7d ago

The head of Nightdive Studios has posted that The Darkness is on their list of games they want to do, so hopefully something comes from that

Yi-Long8d ago

Little Big Planet 1 and 2 deserve a mention, IMO.

Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.

A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.

Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.

fan_of_gaming7d ago

Good suggestions, I'd be in for
LittleBigPlanet
LittleBigPlanet 2
Motorstorm: Pacific Rift
Motorstorm: RC

purple1017d ago

God damn I love motorstorm so much

At the time I had a low-mid range sony 40” tv, The latency to the controller was waaaay too high, would to play a modern version

In saying that later I got a 3d lg tv and playing the 3d motorstorm in my bedroom with the environment crumbling around the track, was something special, specially compared to what others were playing at the time, will always remember that

Skuletor8d ago

Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.

CrimsonWing698d ago

I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.

Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.

fan_of_gaming7d ago

Yeah for sure, sequels would be ideal. But in the current market environment where many big publishers are risk-averse, I'd rather get a remaster or remake that a developer can do on a budget that will be approved, rather than nothing for an IP.

Inverno8d ago

I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.

fan_of_gaming7d ago

Yeah I'd be fine with remasters of PS3 games too, they don't have to be remakes.

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60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1014d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1014d ago (Edited 1014d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1014d ago (Edited 1014d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

100°

Active Quest Episode 117: Star Wars: KOTOR Is Likely Returning, Atelier Firis DX Is Addictive

Joseph, Josh, and Chris go over a striking Sony decision, a Star Wars: Knights of the Republic remake seems to be happening, and local JRPG lover Chris talks about Atelier Firis DX.

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activequestpodcast.com
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