IPC says: "There is no denying that the original Lair wasn’t good, this was mainly attributed to the game featuring flawed six-axis control. However the principle of controlling a dragon in a hack and slash type RPG hasn’t really been explored (well) so if your willing to indulge the ‘what if’ follow the link to see how I believe Lair 2 could actually work."
Alex S. from Link-Cable writes: "When shopping for new video games you can often trust the name publisher or developer on the box to be an indication of the quality of the game. Names like Nintendo, Square Enix, Sony Interactive Entertainment, Capcom, Xbox Game Studios and Sega are world famous because they helped shape the industry by releasing some of the most defining video games of all time. Though sometimes even these great gaming houses stumble and put out a stinker."
Splatterhouse remake . Loved the og’s at the arcade growing up . Hell the best thing about the remake was the og,s were included . And left alive by Square . That game had so much potential , but the gameplay was worse horrendous .
I'm pretty much certain that any Sonic game that comes out will be terrible, I've not enjoyed one since the original side-scrolling days of the MegaDrive.
A reimagining of 5 disappointing video games and the masterpieces they could have been underneath other studios.
The Order has its faults yes but it had a fantastic atmosphere and some great gameplay. A game with enormous potential and far from disappointing. I say give Ready at Dawn another crack at it because I think they created an diamond with some rough edges that just needs some tlc.
The order should have had a sequel. The first one wasn't bad just needed a few tweaks.
PlayStation’s strong and impressive lineup of exclusives is probably the biggest edge it has over its direct competition in the market- a fact that has been true for as long as anyone can remember.
Ridge racer for PSP was actually good and shouldn't be on this list. I think I'm the only one that enjoyed Haze.
When this piece of flotsam indicated that "Being a clone of GTA shouldn't be that hard" I just closed the window.
To save you from clicking those annoying slides:
HAZE (PS3)
LAIR (PS3)
KNACK (PS4)
RIDGE RACER (PS VITA)
TWISTED METAL III (PS1)
LAST REBELLION (PS3)
BRAVO TEAM (PS4)
BASEMENT CRAWL (PS4)
MORTAL KOMBAT: SPECIAL FORCES (PS1)
GANGS OF LONDON (PSP)
LITTLE DEVIANTS (PS VITA)
PLAYSTATION MOVE APE ESCAPE (PS3)
APE ESCAPE ACADEMY (PSP)
KUNG FU RIDER (PS3)
EYETOY: OPERATION SPY (PS2)
So could Haze 2.
Lair one had potential. The concept wasn't bad but the execution was by many. I think they could really make this game good if they tried again or got another team to do it (maybe Santa Monica?. I still think the idea is great and would be awesome if devs did it right.
If only Factor 5 could've focused less on making it their depiction of a Dragon "Sim", then perfecting the combat mechanics, it would've been MUCH more playable.
The game had potential but they tried too much with it.
First off make i 720p Native not trying to go higher.
Improve the textures and not make the game so repetitive.
Agreed, I have a "Lair's failure shouldn't discourage dragon games" article a bit like this in the pipeline. XD Good to see people saw the potential in Lair. I'd rather see it continued as a dragon flight/action game like the original though, just a GOOD one this time.
We have enough big dragony RPGs incoming i think.