240°

Kazunori Wanted “Another 2 Years” for GT5 Development

This interview conducted with Kazunori Yamauchi shortly after the release of Gran Turismo 5 has been flying under the radar since it was published back in February. It was just recently brought to my attention and, though there’s obviously no bombshells, it provides a few interesting details worth highlighting here:

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gtplanet.net
Emilio_Estevez4745d ago (Edited 4745d ago )

I love GT5, but this dude is crazy....How long does he think he should get? He would say it's a pursuit of perfection, but where does it end? Before you know it it's coming out for ps5. Guys a clown, get more employees or something. No game should take that long - looking at you too Duke

jc485734745d ago

people do get old you know.

darthv724745d ago

perhaps within that time there would have been a forza 5 and pgr 5 to compete with gt 5.

There is a limit to striving for perfection and that limit is somewhat driven by the fans. Take to long and you lose your base. Release to soon and the fans claim its not complete.

I think the game is fine the way it is. There has to be some room for improvement otherwise what would be left for a gt 6?

I_find_it_funny4745d ago

Sony should really slap him in the face, he's dreaming or something

DaTruth4745d ago

Why wait? Release GT5 as it is and in 2 years, release GT6 as everything you wanted GT5 to be!

I'm sure GT fans can stand buying 2 GT's, if Forza fans can buy 4 Forzas in that time and still not get a product on par with GT5!

Pwnage2u4745d ago

Whats wrong with a perfectionist?

jc485734745d ago

i've been there and it's not prettible bro.

karl4745d ago

he is kinda crazy.. since no game will ever be perfect he probably would never release it without some deadline xD

gamingdroid4745d ago

Problem with perfectionism is things never get done!

I would know....

Downtown boogey4745d ago

I think the problem is that they don't have enough artists. That's why modeling of cars took so long and that's why the damage modeling is physics based rather than texture and shape based.

BABY-JEDI4745d ago

Maybe his managerial skills should be perfected by hiring more people to model said vehicles ? I think he really should have done this perfect idea LoL

PirateThom4745d ago (Edited 4745d ago )

It's easy to say that, but managing more people leads to lapse in quality and when you see the sheer detail of those premium cars, nothing comes close... but, at the same time, I think PD could do with a shake up and more staff. Kaz should maybe step down as president and take upon lead design without letting the logistics get in the way and have someone in place to say when enough is enough.

Kaz has too much vision, he wants everything, but there's really no way for him to accomplish it, Sony had to effectively step in and say "the game is coming out" and release it before it was ready, as the vast improvements via the patches have shown, simply because it took away their ability to add new things and shifted focus to perfecting what they have. If someone had done that before the game released, GT5 would have been a solid 9/10 game or higher. It has all the vision and handling you expect from a GT game, but it lacks the polish of a GT game, especially when you compare how stunning some of the graphics in the game are to how horrible others are. That "standard/premium" stuff is something I never thought we would see in a GT game and it's obvious it was just to hit a bullet point. GT5 has about the correct number of "premiums" for an odd numbered GT game.

BABY-JEDI4744d ago

@ pirate thom, much respect & I totally agree with you. Polyphony have had to step up their game for release & pull together their game plan. GT5 is immense, however a new managerial line has to be drawn to present realistic deadlines & a realistic vision of this.

ProjectVulcan4745d ago

Polyphony almost certainly do need more employees for modelling. Turn 10 have three times the number of staff, and even have contracted some for modelling work. GT5 had a huge budget for wages for 100 people over 5 years, maybe they could double their employ and deliver a game in half that time for the same money...?

Of course huge development teams mean that quality control and directing the game become more difficult, a small team is a flexible communicative team. However more staff could really make a big difference to polyphony, more so than a typical developer. Modelling work on a sim racer is something you can usually supervise fairly consistantly- It either looks exactly like the real thing or it doesn't!

gamingdroid4745d ago

Adding more people to a project doesn't necessary equal more productivity. With more people comes a heap of other problems, that is why managing a big team is such a challenge.

ProjectVulcan4745d ago

Ummmm....yeah. I think i said that...and covered it fairly well. Namely the idea that if any developer could benefit from more staff then it would be polyphony.

chidori6664745d ago

perfection of course its a good thing.

gamers want quality from a quality company like polyphony.better game and more content is the result for GT5.

Crazyglues4744d ago (Edited 4744d ago )

Yeah this is the problem, more time can always fix things and add things.. -but then when does the game actually come out?

You just can't develop forever it's ridiculous, instead fix the rest of the stuff in an update if your trying to make perfection..

(it's ok you can come out with a 5 or 10GB update that adds -a parking garage - new tracks - better crash detection - tweaks everything from photos to sound) -that's fine and you can even charge us a 10 bucks or 15 bucks that's fine..

That I can understand, but delaying the game another 2 years would have been ridiculous -Hell in another 2 years it would be time for GT6..

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+ Show (3) more repliesLast reply 4744d ago
sinncross4745d ago

Polyphony are rumoured to be t E3. I fully expect them to announce big additions to GT5 including more tracks, more cars, and maybe even the FIA GT and DTM racing genres.

Would be great!

Emilio_Estevez4745d ago

That would be very cool....there were rumors of new tracks b/c people saw some picks of the track logos....Wouldn't be surprised if they added a lot of stuff.

thereapersson4745d ago

Maybe a sequel to Omega Boost or something?

despair4745d ago

they probably are developing something for the NGP so that's probably the primary focus at E3 for them, if they're there.

Nodoze4745d ago

I hope that what they are presenting has NOTHING to do with NGP! I sincerely hope it is more GT5 content. Updates, more polish, more premium cars, and most importantly...more tracks.

PLEASE PLEASE PLEASE!!

sinncross4745d ago

Maybe the announce cloud gaming for GT5 for NGP from the PS3 (something Kojima hinted at).

GT5 is big so maybe it could be like you download parts of the game onto your NGp to play. Like, a single race and a singlec ar from your garage, or more?

THat could be a sweet update (as logn as more cars, tracks etc for the main game come to)

Surfaced4745d ago

Perfectionist.

The extra 2 years would've been enough to get all 1000 of the cars to the Premium level.

offdawall4745d ago

gt5 sold like 7 million already .... Their good

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120°

Sony launches AI racing agent Sophy 2.0 worldwide for Gran Turismo

Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.

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venturebeat.com
EazyC165d ago

Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.

crazyCoconuts164d ago

"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.

220°

Yamauchi on Why Gran Turismo Works in VR Without Making You Sick

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.

Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."

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lomazoma-com.translate.goog
Babadook7358d ago (Edited 358d ago )

I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.

SullysCigar357d ago

Yamauchi has suggested in the past that choosing a slower car that's a convertible is a good choice for your first drive, because it makes you feel less enclosed, but you still have the frame of reference of the car itself.

When I put friends or family into GT7 on PSVR2, I sit them in front of my wheel, put them in a Mazda MX-5 / Miata, roof off and tuned to remove body roll, improved brakes, slick soft racing tyres and a turbo. This seems perfect, as they spin out less and can get started again more easily if they do. It's not too fast, but fast enough for a first timer. Set up a fan facing them too - that certainly helps.

But people quickly adjust and you just want more variation, speed and handling as you get better at the game. It's the most hooked I've been for years.

XiNatsuDragnel357d ago (Edited 357d ago )

Congratulations Yamauchi

Viljong357d ago

Is vr sickness even a thing. 30 fps games are worse

mandf357d ago

Nothing to do with frames although that has a part. Walking and then saddening stopping messes with your brain for some people. Me included

Viljong357d ago

Switchback is the only game which give me slight nausea same as irl rollercoaster. When it go highspeed and steep downhill comes it feel like my stomach is moving up and im falling off my stool. Interesting that i get the same effect than irl coaster without movement. But i dont call it vr sickness its just very immersive. Other games i play with freemovement and all vignette effects off.

Have GT7 too and playing it without nausea. Its superb in vr mode. Wish i could get the logitech g923 for it. But dualsense is very good aswell and feel right at home after playing forza on series x. Ofc with better haptics that dual sense offer. Only bad thing about gt7 is the unskipable movie when you play it first time. I was getting frustrated after all the motor history it start showing ingame racing i think the whole thingh lasted like 20-30min. Then you get the coffeeshop things and tutorials going on and finally when you get to race you have 120hp hybrid family car.

lucian229357d ago

Any artificial movement can cause motion sickness. Certain games I can't play in vr be cause of it. That's why I prefer games like superhot thst move only when your body moves

kneon357d ago

It's the discrepancy between what you are seeing and feeling and what your brain expects to be seeing and feeling that causes issues in VR. That's why latency is a killer. if you turn your head and the image lags behind it messes you up.

mandf357d ago

Kneon
You're right about that. Gt7 gave me motion sickness in the beginning but went away. I play for 12 hours a day on the weekend with no problems now. Pavlov still gets me. Resident evil is awesome but when I walk it gets me. It gets less over time.

RPGer357d ago

Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.

Einhander1971357d ago

I must say I'm still feeling sick when playing Turismo.

Babadook7357d ago (Edited 357d ago )

That’s too bad. Take it slow. Don’t push through uncomfortable feelings. Just play within your limit and build your VR legs over the course of a month or two. Eventually you’ll be able to play much more and with faster cars. It’s worth it, trust me.

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70°

Celebrating 25 Years of Gran Turismo

Polyphony Digital CEO Kazunori Yamauchi shares a personal message to celebrate this momentous milestone.

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blog.playstation.com
darkrider480d ago

Keep up the good work and bring more free updates. More cars and circuits!

Knushwood Butt480d ago

And PSVR2 support.

I recently got back into this and am really enjoying it. Working mainly on Circuit Experience to save up enough cash for the Porsche 917K. Should be there after another five or six sessions.

darkrider479d ago

Damn, that should be very cool

CobraKai480d ago

I remember my mind being blown at the reflective cars for the PS1.

HeliosHex479d ago

Wow 25 yrs just like that. Feels like only yesterday I was amazed by the first one.

darthv72479d ago

90 million units sold for the series... pretty damn impressive.