290°

Crytek Clarifies PC Crysis 2 DX11 Situation

Rumours of a DirectX 11 patch for Crysis 2 have been spiralling out of control, with some reports suggesting an update would arrive today. Crytek has now stated that "no patch was ever confirmed".

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videogamer.com
chasegarcia4770d ago (Edited 4770d ago )

are you ready?

http://www.youtube.com/watc...

@comment below. It makes a difference. http://www.youtube.com/watc...

HeavenlySnipes4770d ago (Edited 4770d ago )

I'm not a PC guy, but does DX11 really make the game look much better. If its just a few cleaner textures then I don't see why there is so much bitching about it. :/

EDIT: I found a video, they look pretty much the same to me, maybe its a Crysis thing....
http://www.youtube.com/watc...

EDIT 2: @ below, If you guys say so, I don't own a gaming PC so I couldn't see the effects first hand to have a detailed opinion on it anyway, just wanted to know.

Darkfocus4770d ago

much better effects....textures aren't improved that much but lighting and effects as well as geomtry is improved.

starcrafter4770d ago

Not really. The only real benefits are superior shadows and tesselation. Personally I've yet to see a game where tesselation makes it look much, much more impressive.

Darkfocus4770d ago

are you kidding DX9 lighting is crap compared to DX10/11 lighting.

zez4770d ago (Edited 4770d ago )

Erm, Darkfocus....
http://www.youtube.com/watc...
http://www.youtube.com/watc...
http://www.youtube.com/watc...
http://www.youtube.com/watc...

Not really mang

Edit: Heck, even metro: http://www.youtube.com/watc...

Actually, even the Unigine benchmark specifically tailored to show the strengths of DX11 doesn't have much of a difference in lighting quality http://www.youtube.com/watc...
@below: Well I've just listed 5 of the 17 ( http://en.wikipedia.org/wik... games that support DX11 and the difference in lighting between the DX9/10/11 APIs is quite minimal as you can see. I too own COP, for the record, and most of the games shown, too :) Have a look for more comparisons if you want, theres not a huuuuuuge gap in lighting quality between the three, surprisingly.

I say surprisingly because I thought the gap was greater than that (own a DX11 GPU) but apparently, in terms of lighting, it's really not. Perhaps between DX9 and DX10/11, but certainly not between DX10 and DX11

Darkfocus4770d ago (Edited 4770d ago )

It depends on the game also the call of pripyat benchmark looks nothing like the ingame lighting I have both. same with all the rest of the stalker series, the lighting's a million times better in DX 10/11 http://www.youtube.com/watc...

edit: metro is visibly better in that video...it's also much more noticeable in game and other sections showcase it a lot better.

edit again:I didn't say there was a huge gap between 10/11 I said there's a huge gap between 10 or 11 compared to 9... Crysis 2 only supports DX9

Organization XII4769d ago (Edited 4769d ago )

DX 11 shits Bricks on DX 9 games. Like seriously, lightning is breathtaking, also poly counts will make objects much more natural - I tried DiRT 2 on my old DX9 pc and compared it to my DX11 GPU based PC. I was like holy fucking fuck!!! Yeah Youtube doesn't make justice.

Go play it yourself and see the difference! - Bro!

+ Show (1) more replyLast reply 4769d ago
BlackKnight4770d ago (Edited 4770d ago )

It truly depends on how much they take advantage of it. DX11 even allows the same graphics we see now but with better framerate as well. And texture resolution has almost nothing to do with dx version. Maybe compression formats or special textures maps like parallax and so on.

Hardware tessellation is a big deal and part of DX11. There has been lots of articles on that alone.

Directcompute is also a part of DX11. From physics and all sorts of applications such as MLAA/FXAA/SRAA or anything AA methods that are post processes, they are done very fast and implemented easily (or should I say easier).

Who knows what they will add. Could be very little, could be alot. It is just like consoles. You see xbox with dx9 and PS3 with opengl 2.0 and we say vast differences in how well they are utilized.

@starcrafter

There is alot more than that. I think you are just looking at what the UE3 DX11 tech demo showed.

http://en.wikipedia.org/wik...

multipayer4770d ago

I didn't think Rage was being built with DX11 either...

MisfitSmurf4770d ago

Rage as in, people raging about no dx 11. not rage the game :/

Darkfocus4770d ago

rage isn't even being built with directX Lol

Ace_19754770d ago

Crytek are probably think screw the PC patch. The people who want to play Crysis 2 will buy it regardless. And those who won't play it without shiny DX11 graphics are tools who don't matter.

starcrafter4770d ago

@Im-12-years-old
and what is this?

Show all comments (30)
100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st1379d ago (Edited 1379d ago )

Just in time for those that got the month trial.

DrDeath1379d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1763d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071763d ago (Edited 1763d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141763d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1762d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1763d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1763d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1762d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1757d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com