You've probably heard the term before, but do you know what it means? Real-Time strategy games put a military world at your fingertips, and set you as the commander. How do you start? What do you need to know? This guide will introduce you to the Real-Time strategy game genre and the features that set it about from turn-based strategy games.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
I would strongly recommend people get Warcraft 3 if they havent played it already. its about 9 years old now, though still one of the best RTS games out there. The story is simply epic. If you like the medievil setting, warcraft 3 is a legend. Any laptop can play it today, since the game isnt demanding at all. Those thinking to get into RTS i would recommend they pick this up.
In case you are wondering about the MP, theres still about 50,000 - 100,000 people playing the game online depending on time, so MP is still very active. Also there are various mods available for the game to extend gameplay time even further.
start with starcraft and move to Warcraft III then Play Command and Conquer games and then.. and then.. Total War games.. UUUggghh so fun..
Stonkers 1983 ZX Spectrum Home Computer was the first RTS made but it constantly crashed.
The Ancient Art of War 1984 Apple/DOS the first RTS that was fully playable.
Herzog Zwei 1989 Sega Genesis and Dune II 1992 DOS/Sega Genesis are two games that pretty much laid the format for the modern day RTS games.
Warcraft: Orcs & Humans 1994 MS-DOS MAC-OS, Most don't realize WOW started as a RTS with 4 games in the series before turning MMO
Total Annihilation 1997 PC/MAC and Starcraft 1998 PC Mac N64 became the two true benchmarks of RTS games from then on out.
Command & Conquer, Dawn of War, Company of Heroes, Total War, Age of empires, Rise of Nations are a few of the other highly acclaimed and successful titles in the genre.
Maybe I need to quit trying to get into to the strategy games through Turn Based, Warcraft sounds more fun than Civilization. Going to have to give RTS a try.
Age of Empires 2: Age of Kings.
Still my all time favorite.