“They call me the creative director, but most of the time I just surf the internet and watch Kevin Butler videos.” Eitan Glinert is a lively character with a quick tongue and a big smile, and the self-proclaimed “Fire Chief” of Cambridge-based developer Fire Hose Games.
It seems it was long time ago. A bunch of friends spending hours on end playing RPG games, sitting around the table with the box of cold pizza. Excited about the story, listening to the Game Master, they were completely engaged in the worlds only visible to them and their imaginations.
The GM is the programmer, and in MMOs and co-ops, you can play with others. If you want to ONLY use your imagination for the visuals, read a book.
Scrawl: "Looks like we know how that new Compile Heart countdown is going to end. The latest issue of Famitsu has confirmed that Agarest Senki 2, known as Record of Agarest War 2 in the US, is Compile Heart’s newest title."
1) Hope they put it on disc this time.
2) Hope this is a positive for Neptune coming over as well.
Is this a half decent SRPG, porn aside, cause if it is, i might just decide to go and buy it for the 360.
This is not the first time that Bless Online receives a server merge in Korea. An announcement was made on the official Korean site.
Bless must be an amazing game to be on all these platforms (according to the tags): iPad iPhone Nintendo DS PC PS Vita PS2 PS3 PS4 PSP Wii Wii U Xbox Xbox 360 Xbox One
These guys love there game and rightfully so!
...And Eitan is a member on N4G, I wonder if I can get him to make an appearance here!
I'd say you have a pretty good chance of it Cat.
Something I've actually been kicking around with Cat is the idea of posting the design story behind the game here on N4G - actually getting into the nuts and bolts of each of the early designs for the game that DIDN'T make it, showing video, etc.
Would you guys want to see that? I honestly have no idea if people besides game dev nerds like me would be interested in seeing that.
Who on earth was in charge of this game not having online multiplayer? You just killed off at least half of the income potential in not designing it with that. This would of been a huge game for online multiplayer and you would of had a gigantic following with it. Unfortunately you guys are going to miss out on what could of been a cult followed game like Peggle and such.
Cool! Sounds like a lot of you would be interested in the design angle - I'll talk to Cat and some other N4Gers and see if I can make it happen. Stay tuned!
@Holeran: Sorry you're disappointed, that was my call. Basically we strongly believe that online multiplayer doesn't make sense for this game - if you want you can read a full article I wrote on the subject here: http://kotaku.com/#!5782200...
Or, if you want the tl;dr version: Online multiplayer can't hold a candle to same room couch play (says I!), and we wanted to focus our efforts around building an awesome "interacting with humans and the game" experience.