Brutal Gamer writes:
Downloadable content still causes divide. While some see it as an opportunity to get new experiences out of games, others believe it represents developers and publishers cashing in on content that could and should have been included in the original release. Fallout 3’s DLC arguably fell into the first of the two categories with new quests that, for the most part, added new locations, new enemies and new weapons to enjoy. The DLC felt as if it really added value to the game, and Fallout: New Vegas looks to have built upon this with its first pack of additional content, Dead Money; even if it doesn’t always work perfectly.
No matter what level, nothing can prepare you for what Dead Money will put you through.
Chris Avellone has been instrumental in crafting some amazing CRPGs during his career, with his most recent contribution to our role-playing game collections being Fallout: New Vegas and its four story-driven DLC packs. To learn more about the concepts, ideas, and design elements that went into the game and its add-ons, GameBanshee fired off a massive set of post-mortem questions to Chris, and have just finished publishing the second half of the Q&A.
Chris Avellone has been instrumental in crafting some amazing CRPGs during his career, with his most recent contribution to our role-playing game collections being Fallout: New Vegas and its four story-driven DLC packs. To learn more about the concepts, ideas, and design elements that went into the game and its add-ons, GameBanshee fired off a massive set of post-mortem questions to Chris, and have just finished publishing the first half of the Q&A.
Have they patched this buggy mess yet? Played through it once, but traded it back in. Too many hiccups to give it another go. Would love to try again with the DLC