100°

NVIDIA GeForce GTX 560 Ti vs. GTX 460 1GB - at the same clocks

HEXUS: NVIDIA's release of the GeForce GTX 560 Ti on January 25 marks the introduction of the 5-series GPU architecture this side of £200. Combing through the specifications of the new card shows that, really, its design is akin to a GeForce GTX 460 on some Balco steroids.

Knowing that the GTX 460 GPU's specifications have been set very conservatively and that most can run at the 822MHz/4,008MHz clocks of the GTX 560 Ti with nothing more than a quick dabble in an overclocking program, we set out to investigate just how a Ti 560-clocked GTX 460 1GB would perform. Doing so provides a good indication of architecture-to-architecture differences and will, we hope, give present GTX 460 owners an informed opinion on whether an upgrade is necessary.

gillri4826d ago (Edited 4826d ago )

jeez who cares!? Extremely little games even take advantage of this hardware these days

upgrading your PC these days is a mugs game, a by gone era that some people still pursue in the hope in teh extra FPS and resolutions

Im playing my consoles and every sequel looks alot better than the last UC2. ME2, DS2 and this will continue with the next set of sequels

this is due to the developers becoming very familiar with the internal architecture of the Xbox and PS3

with the PC they never have this as hardware, it just keeps moving forward even though the current hardware cycle hasnt even come close to being maximised! this leads to bad ports and poor optimisation

RDR and GOW3 won most of the best graphics awards of 2010, on 5/6 year old hardware?

The best the PC could come up with is Metro 2033, which while with the Direct x11 looked amazing at points, in alot of other area just looked like an indie game and was very inconsistent

I acquired (dont ask) DS2 on PC also to see the difference and its just looked like a cleaner version....huh!? so I have hardware in my PC that must be a generation ahead of whats in my console and.....thats the difference!?

I have my PC for 3D work (and it needs to be up to date for this reaosn) and indie games like Amnesia

but upgrading purely for gaming reasons is just a waste of powerful hardware and money, I have a friend who has a PHD in computer science and he just plays consoles now

he sees upgrading and the hardware race as pointless now and I do but humanity is a stubborn bunch hence why I predict alot of disagree's

but as Jacky boy once said, 'you cant handle the truth!'

Newtype4826d ago (Edited 4826d ago )

rofl.

Software \=/ Hardware

Edit: @below, nvidia is a small company in Santa Clara...they are not that rich.

gillri4826d ago (Edited 4826d ago )

lol Pedantic much?

I think you will find a person that has a PHD in computer science knows an absolute shedload about PC hardware

Kakkoii4826d ago

"knows an absolute shedload about PC hardware"

But not about the requirements for current games. When it comes down to PC gaming, you don't need a PHD to know the inner workings for a GPU, and to be able to compare performance charts <_<.

And if you actually looked, you'd see there were many games hovering in the 30 and below FPS range using the GTX 460 and 560. And newer games are only going to get more demanding. (Crysis 2 ftw!)

dannybohy4826d ago (Edited 4826d ago )

Fantastic response to the article! Anyone who disagrees has more money than sense, or cant see that the PC hardware industry is ripping us off!. Ive been building rigs for over 10 years now and Ive pretty much got the end of my tether. Face it , these guys like nvidia earn a fortune from hardware and the more new editions they release (which we dont need because the PC games WILL NOT use the power, especially seeing as most title now optimised for console and ported to PC!!) the more the gimp slike myself buy into it. We are at a point soon when I think consoles really will have caught up, the next gen consoles will close the gap in power and the PC hardware providers will have shot themselves in the foot!. After being a hardcore PC gamer for so long, this year I bought an xbox 360 to play all games title except FPS games (mouse and keys only), I always snubbed consoles but to be honest the 360 is a great machine and I have been surprised what it can belch out graphics wise, I can tell little difference between my high end PC and my xbox and HD Plasma. The graphics card upgrade I made last November is now my last for PC gaming as Im sick of paying hand over fist every year or so for new hardware and I think the next gen consoles will eventually meet my needs for all round entertainment and gaming system, if the current gen allowed mouse and keypad ! I would have made the change years ago!

gillri4826d ago (Edited 4826d ago )

lol, its just takes time to get used to a controller my friend

I now prefer controller for FPS and TPS, pressure trigger, analogue movement, force feedback trumps the accuracy argument in my book and you always that feeling of weight and inertia with a control pad

M/KB always feels to floaty for me

although coming from a controller the insane accuracy is always welcome

bozebo4826d ago (Edited 4826d ago )

PC component manufacturers have to make a profit off every sale whereas console manufacturers make a loss through hardware (er, only the actual console not the extremely overpriced peripherals) to boost their market.

If you bought a 360 back at launch it would have cost you a huge amount of money (buying games new at launch etc. and rebuying the console when it dies out of warranty and buying new controllers when they simply stop working or buttons stop responding etc.) rather than catching up on the console experience this year.

There is also the stuttery frame rates and laggy multiplayer (p2p) problem in consoles...

The problem with pc games at the moment is the developers being idiots and not porting games properly. There need to be more companies making pc targeted games like the witcher 2.

Also, metro didn't use tessellation properly so it is a bad example for people to use (just over marketed rubbish). If you compare how it is applied in Heaven benchmark to how it acts in metro you will notice that metro subdivides models with it; heaven does both that and creates geometry from texture information which is the true purpose that will create amazing image quality (instead of bump/parralax mapping we get actual polygons which even saves quite a bit of shader performance - as apposed to parralax mapping).

As for controllers, they have their own merits. I have used controllers and mouse+kbd both a lot and mouse+kbd is far superior for shooters, certain rpgs and rts but generally worse for other games. I would say analogue movement would help in shooters but all you need is the fastest quiet movement (crouching) and the fastest normal or sprinting movement... why would you ever need to move slowly? If you are trying to line up an angle through an awkward gap you can turn and walk diagonally to get the fine tuning you need. Also, you can usually just plug in a controller to a PC if you prefer it and it will work on nearly every game that is also on 360.

Most people have their mouse sensitivity way too high and they aren't really getting the supremely accurate control, not to mention if they are using a cheap mouse that came with their pc it is horrible when compared to a cheap gaming mouse bought online (logitech mx518 for example)

"you always that feeling of weight and inertia with a control pad" Sounds like you are describing input lag to me... Developers are infact trying to reduce that but it is impossible with the current look of games on the consoles because they are running to the extremes of their capabilities. Next gen consoles will be without "weight and intertia" for a year or so after launch until the bar is raised so high that they have to sacrifice frame rates again.

Ducky4826d ago (Edited 4826d ago )

" force feedback trumps the accuracy argument in my book"

O.o?
Yea... force feedback is a better alternative to accurate controls. /s

Also, only idiots fork over the dough for upgrades each year. The PC hardware industry is just advancing technology and making it available.
It's like saying that the car industry is ripping you off because they release a new model each year and you decide to buy it.

The article is just showcasing the improvements nVidia has made. "Who cares?" People who like to know what advances the hardware side is making for gaming, that's who.

ATiElite4826d ago

One of the key aspects that this review left out was Tessellation performance. They didn't show any Unigine Heaven 2.1 benchmarks which would allow you to see the difference when heavy Tessellation was applied. The GTX 560 beats the GTX 460 on average around 10 FPS during Unigine Heaven and also the GTX is the clear winner when 8xAA is applied.

Also the GTX 560 is an over-clockers card, pump up the frequency and watch it fly. Both the GTX 460 and Gtx 560 are PERFECT cards for mid range gamers with the GTX 560 being the top performer and add another card for SLI and this will give you Enthusiast performance in most games.

dannybohy4826d ago

none of which is needed to play todays titles

ATiElite4826d ago

@ Dannybohy

I don't know what you play on or what you play but at the level I play on, this equipment is a must for MY Gaming Experience. Some are happy with consoles, some are happy with Dx9 but FOR ME I want the best gaming experience.

So for someone to say this is not necessary or that is not worth it is crap cause obviously they must never play games maxed out across 3 screens. So if you wanna play Metro 2033 or Arma II w/ the ACE mod 2 or any game maxed out across 3 screens then YES this equipment, actually better equipment is a must.

That's what so great about PC gaming, you tailor fit it to your personnel preferences and not one size fits all.

Kakkoii4826d ago

The first benchmark is done with a game that has DX11 tessellation of a quite intense amount. AVP.

NYC_Gamer4826d ago

well,many of us like the latest hardware.i love tech and will always support its advances in the industry.

dannybohy4826d ago

youve angered the PC muggles!

RAYMEISTER4826d ago

No need to upgrade ur PC everytime a new piece of hardware comes out. A modern GPU will last a long time!! PC gaming does give u a choice though, if u want to upgrade u can, but not necessary.

+ Show (3) more repliesLast reply 4826d ago
bozebo4826d ago (Edited 4826d ago )

If I had a 460 I wouldn't be upgrading for some time, unless the board manufacturer offered a good step-up deal or developers actually used tessellation properly. Currently I am still back on a 9800GT so this 560gtx news is good for me - by the time the 560 drops down from its expensive launch price there will be another better card though...

Kakkoii4826d ago

Yep, another MUCH better card. The next series is going to be on 28nm in Q4 of this year. It's a huge step in transistor count going from 40nm.

gillri4826d ago (Edited 4826d ago )

nice try bozebo

but you fail

input lag? no that would be the resistance of an analogue stick as you push against it

and M/KB is only superior for shooters if you are awful with a pad or put so much emphasis of accuracy that nothing else matters, not even aspects that help to enhance the overall experience like controllers do

atticus144826d ago

yeah who puts an emphasis on accuracy when your playing a shooter anyway??

/facepalm

The only reason why console players think they are so good with a pad is because developers have catered to your needs by making slower paced games. Games like UT and Quake used to be the pinnacle of competition because of the skill required...but making casuals acquire skill hurts sales so now all we have are slow shooters that rely on graphics and noob tubes.

dannybohy4826d ago

Aye! i did try black ops on my xbox! jezzuz it was slow!...

dannybohy4826d ago

loL! what FPS gamer wouldnt put emphasis in Accuracy! thats a mental statement!. You can only b so good with a current gamepad as you are limited by the hardware, which does not allow you to react as fast as you actually can. I can access an obsurd amount of extra keys with my AWSD hand and ill take my 6000dpi mouse for FPS over whatever the hell a gamepads put out (ok i admit i dont know). P.s. I would also not dream of playing Assassins Creed with my mouse and keys! :) horses for courses!

bozebo4824d ago

It is possible to be good with a controller too, but you have to hope the game manages its sensitivity well.

Good examples are Farcry 1, halo games & cod, with sensitivity up at 10 you can fine tune and snapshot quite well; but still nothing compared to a mouse.

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan7d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani6d ago (Edited 6d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville6d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3606d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto7d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole7d ago

Well... its a coffin man. So atleast 4?

Tacoboto7d ago

PSSR in the fall can assume that role.

anast6d ago

and those nails need to be replaced annually

Einhander19727d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto7d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack6d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19726d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic6d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL7d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack6d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

6d ago
Yui_Suzumiya6d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1016d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal16910d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan10d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher9d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi10d ago

The irremoval ad makes it impossible to read article

Tzuno9d ago (Edited 9d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing9d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser819d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

Read Full Story >>
techraptor.net
Eonjay30d ago (Edited 30d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS30d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor30d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS730d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree30d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville29d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12529d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos30d ago (Edited 30d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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