80°

NVIDIA handpicks GF110 chips for GeForce GTX 590

NordicHardware: Last week we reported about graphics circuit maker NVIDIA working on the launch of its new flagship GeForce GTX 590. With 1024 CUDA cores and dual GF110 graphics circuit it is an extreme graphics card demanding a lot from the other components, where NVIDIA only uses the finest of its GPU samples and availability will be limited.

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Newtype4826d ago

imagine having a 590 in quad sli.

bumnut4826d ago

I would have to sell my lungs, liver & kidneys to afford 4 of them so all i can do is imagine.

ATiElite4826d ago

Imagine using that money to buy a CAR instead of a few GPU's.

Anything higher than a HD 6970 CF or GTX 580 sli right now is OVERKILL unless it's a 30" 3 monitor set up or a 6 screen Eyefinity set-up then these will work just fine.

Now granted come late 2011 DX11 will start to crush GPU's as more Tessellation gets applied and in 2012 (fingers crossed) Ray Tracing will hit the PC in full swing so most of these cards will be scrap metal (Cf and SLi will be a must) as Ray Tracing is gonna change everything.

Kakkoii4826d ago (Edited 4826d ago )

The new 28nm series cards are coming in Q4 2011. Even though they will be immensely more powerful than the now existing 40nm ones, it's still not enough to make ray-tracing in real-time a reality for games, while also processing the game data. (And yes, I've seen the Intel demonstration of ray-traced Quake. It was running at 512x512 @20 FPS being processed by 20 computers that each had 2x quad core processors. GPU's are much better at accelerating ray-tracing, but they still aren't enough for complete real-time ray-tracing. There are many GPU ray-tracing engines out there for production, which can do full global illumination and final gathering with caustics in under 20 seconds a frame, not good enough for games though.)

You won't see ray-tracing hit gaming for a good 4 years AT LEAST still. It's just too performance taxing, developers would rather put that processing power to use for other things like physics and enhanced geometric detail.

Substance1014826d ago

@newtype

Id agree with you, however there are no games out there that can use that sort of power. In fact most of todays games are fine running maxed out on a HD4870 or 8800GTX. Unless its some game with DX11 or is being played on multiple screens.

Nvidia and AMD need to push devs to use this hardware, otherwise there simply is no need for upgrades.

kneon4826d ago

The problem is that developers have little incentive to max out the latest hardware, other than bragging rights. Is it really worth it to cater to the few percent of the market that max out their PC with all the latest bits?

They need to make their games accessible to as many people as possible so raising the minimum specs is not viewed as a good thing by the marketing departement.

They could of course make it work across a wide range of PCs but that raises costs.

ChrisW4826d ago (Edited 4826d ago )

IMO, the huge difference between the 580 and the 590 is exactly what the difference between the 480 and the 580 should have been.

Pandamobile4826d ago

But the 590 is a dual chip card. The 480-580 was just a refinement. We see this every GPU generation.

gillri4826d ago

hey its another hardware article!!..........that some people care about apparently

aaaaaaaaa4826d ago

I do, my guess is you've still got a single core CPU and AGPx8 GFX card.
Cards like these are the future for PC gamers.

Kakkoii4826d ago

Correction, are the future for all gamers. Since consoles use these GPU's eventually also (long after us PC gamers get to use them though :P )

Substance1014826d ago (Edited 4826d ago )

Eh atleast its something fresh. Not some article about the same 5 yr old hardware(lolcell) being treated as next gen lol.

NYC_Gamer4826d ago

whats the problem?a lot of us like to keep our hardware updated with the current times.

arjman4826d ago

Imagine if they invented double-quad sli, having four dual gpu GTX 590's in one rig, and a nuclear reactor powering it!

Substance1014826d ago

So many GPUs just wont scale properly. Dual GPU is the best scaling IMO, also there isnt a game out that needs so many gpus even when playing multi monitor.

580GTX in Sli is more then enough to play any game on 3 screens.

arjman4826d ago

Lol didn't detect the sarcasm there

Kakkoii4826d ago

There may not be games out that can fully utilize them.. But there are CUDA programs :D

bozebo4826d ago (Edited 4826d ago )

Doesn't that mean that other GF110 products will be worse off?

If they are taking the best chips off the line then there's no chance of getting a lucky monster overclocker chip in a 580 card :(

nVidia's marketing is honestly quite funny. They have the nice 560 but what they need to do is actually be competitive price-wise and not charge more for things of equal performance. Though at ultra high-end they are doing well, but that is such a small market segment and it doesn't mean their other chips are going to sell any better.

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan7d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani6d ago (Edited 6d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville6d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3606d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto7d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole7d ago

Well... its a coffin man. So atleast 4?

Tacoboto7d ago

PSSR in the fall can assume that role.

anast6d ago

and those nails need to be replaced annually

Einhander19727d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto7d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack6d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19726d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic6d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL7d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack6d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

6d ago
Yui_Suzumiya6d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1016d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal16910d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan10d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher9d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi10d ago

The irremoval ad makes it impossible to read article

Tzuno9d ago (Edited 9d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing9d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser819d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

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Eonjay30d ago (Edited 30d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS30d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor30d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS730d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree30d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville29d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12529d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos30d ago (Edited 30d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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