200°

GeForce GTX 590 in February with dual GF110

GeForce GTX 590 is the confirmed name of NVIDIA's coming graphics card flagship. With dual GF110 GPUs the beafy graphics card will offer 1024 CUDA cores and 3GB memory. Perhaps the most exciting is that the launch is set for February, in the same timeframe as AMD Radeon HD 6990 is expected to arrive.

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nordichardware.com
Pandamobile4830d ago

Hmm. I wonder if I can use the GTX 480 I got as an RMA replacement form my 295 in EVGA's Step Up program.

Theo11304830d ago

Greedy whore,

I want to know the price, if it's 6 large, im in

toaster4830d ago

You're going to Step Up from your Step Up card? lol

Your 480 should have arrived by now, no? You'd have to pay for shipping again.

Pandamobile4830d ago

I cannot :(

Lol, my videocard history is kind of weird.

6200 -> 7600 GT -> 2x 7600 GT -> 8800 GT (died) -> 8800 GTS -> GTX 280 -> STEP UP -> GTX 295 -> RMA -> GTX 480.

Ducky4830d ago (Edited 4830d ago )

nVidia fanboy.

2011 will be sad for you, ATI has all teh exclusives like battlefield3. Trololo.
:D

Kon4830d ago

Not a single ATI card? Not a fan of it?

toaster4830d ago (Edited 4830d ago )

ATI have just been outperformed by nVidia in every generation. They are usually first to market with a new GPU but fall short when nVidia beats them. It has always been like this, my first video card was an ATI but I soon switched over to nVidia and never looked back. It's not that I don't like them, it's just that nVidia has much better support, drivers, and better performing.

This generation of DX11 is a prime example of this. 68xx/69xx were touted to destroy nVidia. But then the 580/570 come out of nowhere and AMD cards look really weak compared to the performance you get with nVidia. The 560 Ti just released and that pretty much has AMD's market segment in a stranglehold as nVidia has the best performing cards in every price category. The performance:price ratio is truly amazing. nVidia has superior Tessellation and in general is faster than the AMD price equivalent. Really, there is no reason at all to go AMD in 2011.

Pandamobile4830d ago

I wouldn't call myself an Nvidia fanboy. I'm open to both, but Nvidia always had the better cards when I was in the market. If I was in the market during the 4xxx series, I would have gone for one.

I think 90% of the PC's I've built for friends have been equipt with AMD cards.

4870s, 5850s, all the good shit.

Sarcasm4830d ago

I don't get why someone has to be a fanboy just because they buy a graphics card from a certain company. The fact is that the high end GPU's, nvidia has the upper hand. For the value segment, usually AMD offers more.

Ducky4830d ago (Edited 4830d ago )

^ It was sarcasm. Hence why the talk about ATI having 'all teh exclusives'.
=p

Though, I've usually stuck with ATI, since they usually have the upper hand when I'm shopping around (I don't care what brand is it, as long as it offers a better bang for buck).
It's a constant tug-of-war between the two and no-one really holds onto the crown for long.
nVidia seems to be reclaiming their throne this year.

Pandamobile4830d ago

Honestly, I'm just an EVGA fanboy more than anything.

EVGA <3

Their customer support people are awesome. That whole company is full of awesome people.

+ Show (4) more repliesLast reply 4830d ago
Killzoned4830d ago

i was planning to build a gaming PC with GTX 580 in mind guess i will wait for the 590 !!

Incipio4830d ago

Who the hell uses 3GB of video ram

Ducky4830d ago (Edited 4830d ago )

Real Men.

Unlike those flimsy Integer Men. >.>

kneon4830d ago

What about those complex men, or many the transcendental men :)

Letros4830d ago

It's useful for obnoxious triple screen resolutions with lots of AA.

Pandamobile4830d ago (Edited 4830d ago )

Technically, I think dual video cards can only use half of their advertised RAM.

The RAM has to be split 50/50 per GPU, and the data on both GPU's RAM has to be identical (I THINK)

My GTX 295 had an advertised (total) 1.7 GB, so I'd technically only have ~850 MB of RAM up for grabs in a game (or so GTA IV tells me).

I was playing Metro 2033 on max settings and that uses all 1.5 GB of RAM on my 480.

Sarcasm4830d ago

It's a dual GPU which is 1.5gb of VRAM each so technically only 1.5gb of VRAM is usable.

+ Show (1) more replyLast reply 4830d ago
toaster4830d ago

nVidia is at the top of their game again, they rule the roster in every market from low end to high end. There is no denying that nVidia cards outperform the AMD cards in their respective markets. With the launch of the 590, it will only solidify nVidia's lead over AMD in terms of pure performance. 3GB of memory is a lot, plenty for two GF110s. What I'm worried about though is the power. As the article stated, "Max. consumption: A lot" lol. But hey you need a lot of power to push 580s and on the same PCB no less.

NYC_Gamer4830d ago

yes,Nvidia has won this round with solid peformance/prices

Show all comments (36)
330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan6d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani6d ago (Edited 6d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville5d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3605d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto6d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole6d ago

Well... its a coffin man. So atleast 4?

Tacoboto6d ago

PSSR in the fall can assume that role.

anast6d ago

and those nails need to be replaced annually

Einhander19726d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto6d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack5d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19725d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic5d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL6d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack5d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

5d ago
Yui_Suzumiya5d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1015d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal1699d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan9d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher9d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi9d ago

The irremoval ad makes it impossible to read article

Tzuno8d ago (Edited 8d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing8d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser818d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

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techraptor.net
Eonjay29d ago (Edited 29d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS30d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor30d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS730d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree29d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville29d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12529d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos29d ago (Edited 29d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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