Wanted: Weapons of Fate had a difficulty choice named p*ssy, to not only add to the edgy feeling of the comic that it tried to portray, but also to insult the player that cheated themselves out of an experience to improve their skills.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Exactly! Playing on HARD makes me... HARD!...!...
SC2 on brutal is....brutal :)
n4g.com/news/646898/cod-black- ops-mission-4-how-long-did-it- t ake-you-in-veteran
or
bit.ly/amJyim
Just sayin'.
However, Alan Wake's nightmare difficulty wasn't too bad. I was hugely brave though to go for the "Gunless Wonder" achievement where I had to not fire a single bullet from a weapon in episode 6.... IN NIGHTMARE DIFFICULTY.
Reviewers usually play on easy right ?
You should play it on whatever difficulty you feel comfortable playing it on. Every game is different, and where some games offer a good challenge on normal others offer a good challenge on hard or "extreme".