Bethesda's newest title features a brand-spanking new engine where every object in the game now casts a shadow as well as improved draw-distances. Textures are sharper and more detailed and the environments are livelier. There's also the addition of a HUD-less first-person view and "improved" third-person camera option.
There will be five massive cities that span Skyrim's environment, which ranges from frozen tundra to rocky mountain tops. There is also new wildlife, such as Sabre-toothed Cats and Wooly Mammoths.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
The developers of Lordbound increased the scope as they became more familiar with the Creation Kit and got inspired by the original Skyrim.
Created by Bethesda Softworks, The Elder Scrolls is hailed as one of the most groundbreaking RPG franchises.
i hope it can be like demon's souls but with FPS ability and large very huge scale
omg
I'll take a demon souls-type game with a deeper fallout 3-style questing system mixed with the rich options found in morrowind. I hope they don't dumb it down.
November 2011...soooo far away still ;(
It sounds really amazing. And i'm glad every object casts a shadow, i remember viewing the oblivion walk-through in the dungeon where Todd pics up a rib cage and a shadow is cast (he even makes a point of telling us), then when I bought it on the 360 that was the first thing I tried, and I realized there was no shadows at all on any small object.
:D