970°

Uncharted 3 Drake's Deception versus Uncharted 2 Among Thieves: Screenshot Comparison

GB: "Uncharted 3: Drake’s Deception was recently teased, officially announced and demoed too! So a lot has happened last week, so we decided to stack up Uncharted 3: Drake’s Deception against Uncharted 2: Among Thieves. Uncharted 2 is undoubtedly one of the finest looking games this generation and it will be tough for Naughty Dog to beat that threshold. However, Drake’s Deception looks absolutely gorgeous."

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gamingbolt.com
halocursed4873d ago

Oh Man!! Drake looks so much better in Uncharted 3. I wonder if they updated the engine?

Seijoru4873d ago

Lol of course they updated it, they aren't activision.

lociefer4873d ago (Edited 4873d ago )

WTF , how the hell did they top uc2 xD , i mean, godamn look at their facial expressions,its terrifyingly realistic

Ratchet5104873d ago

Lol that is true because Activiion decreased their graphics in every new game they do lol.

MerkinMax4873d ago (Edited 4873d ago )

Does Drake have some man boobs starting to form? Maybe he lost some muscle mass because they look a little saggy. haha

DatNJDom814873d ago

If both consoles are equal as many bots and gaming sites say, then every other game this gen should be on par with this. There just aren't any excuse anymore. Naughty Dog, along with every other Sony 1st party developer, has shown what the PS3 is capable of. I'm not going to accept anymore gimped multiplats. Where's the 360's answer? No seriously all the bots are quick to say 360 has superiorzz games, but where are they? I expect the answer to be sales....... as usual.

blumatt4873d ago

Well, Activision doesn't decrease the graphics every new game they do, but they sure did with Black Ops. I bought Black Ops and I was like "this looks WORSE than MW2." I was like how the hell did they go backwards with the graphics. MW2 looked decent, but Black Ops looks noticeably worse.

nveenio4873d ago

Wait a minute...let me get this straight...

They topped Uncharted 2 AND made it 3D?

I wasn't aware that God worked for Naughty Dog...but it's the only explanation...

dabri54873d ago

The lighting/shadows look like it was overhauled. Adds much more detail and surprisingly makes Uncharted 2 seem "flat" in comparison.

NecrumSlavery4873d ago (Edited 4873d ago )

With the exception of the Helicopter Nepal pic, which still looks pretty awesome, the Uncharted 3 pics are so damn good that they are making Uncharted 2 look like Uncharted 1....And that game is still one of the best looking games ever. I have to say Naughty Gods have blessed us again..

If you haven't checked out the fire effects in the demo yet...They are better than CryEngine's fire..

ABizzel14873d ago (Edited 4873d ago )

Oh Drake you make my boxers wet.

Seriously though it's funny that Uncharted 3 is on par with and in some aspects better than Uncharted 2, and it has nearly a year of development to go.

The 2nd, 3rd, and last pic blow Uncharted 2 out of the water, and that's saying something since no game, has blown Uncharted 2 out of the water.

4873d ago
gam3fr33k4873d ago

Lighting does look even better and they worked on their side-character models. Drake more or less looks just as good as he did in Uncharted 2. I wouldn't say the engine got an overhaul cuz that Nepal pic with the heli looks stunning, although I think that comparison was showcasing the difference in the lighting as the shadows in the opposing pic looks really good. Kudos to Naughty Dog, keep up the good work, can't wait to see some sand gameplay!

RageAgainstTheMShine4873d ago

freaking softer and fine on top of detailed skins!!!

ND simply ahead of their game & wont relinquish their title!

DigitalAnalog4872d ago (Edited 4872d ago )

I think the notion 3D is "downgrading" non-3D assets is entirely false. Stereoscopic 3D's only downgrade is by producing 2 images while reducing both resolution and frame-rate. Put it this way, if the game wasn't designed for 3D and then 3D was then implemented, then the only aspect of the game that would suffer is the 3D itself. However, if the 3D was built from the ground up, then the engine is MUCH more optimized.

In other words, the better the S-3D effect, the better and more optimized the game-engine. So it's no surprise why there is such a jump by U3 from it's predecessor.

-End of Line

+ Show (11) more repliesLast reply 4872d ago
lovestospoodge4873d ago (Edited 4873d ago )

I loved UC2. just played it again. FREAKIN AWESOME

theonlylolking4873d ago

Surprising how there are no disagrees with your post...yet.

manman64873d ago

Love UC2
LOVE UC3 already

duplissi4873d ago

lol, me too! i just beat it again. now im going through uncharted 1 again.

nveenio4872d ago

I always have an Uncharted 2 game going. Right now, my game is on crushing, and I've just found the stone.

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Christopher4873d ago

Big thing that stood out to me in the trailer was the flapping of drake's scarf as he looked out over the dunes. Wish I was as talented as the people working on this game.

visualb4873d ago

its not always about talent...

usually its about hard work...

jneul4872d ago

in this case nd have both^^^ sorry but no noob could put together a game like this

The_Devil_Hunter4873d ago

Thats the power of the Playstation 3.

Christopher4873d ago

I'd rather give credit to the developers and not the platform. Talented developers can make a beautiful game on any stable platform. If Naughty Dog ever went multiplatform, I'd wait with abated breath to see what they could do with more than just the PS3. Surely it would shine brightly on both consoles.

NecrumSlavery4873d ago

I see youre playng the middle ground and that's very alphamale of you...and not to sound trollish....but...unless you can show me a multiplat game that looks better and performs better in all areas than Uncharted 2..I'll agree with you. The devs are great, but it really is about the technology. Awesome developers and space age technology = win...

Eamon4873d ago

True, but you need a suitable platform to be able show off such results anyway.

The_Devil_Hunter4873d ago

Yes obviously some credit to naughty dog should be given. Like I stated before Naughty Dog are my favorite and in my opinion one of the best devs this generation.

It only does....Naughty Dog.

RedDevils4873d ago

Did Cgoodno bubbles himself up with his multiple accounts to get that much bubbles? What a naive comment coming from his part

XabiTheHumble4872d ago

@cgoodno Developers aren't God. Contrary to popular belief, if developer has hit the limit of a platform, thats it.

Ducky4872d ago (Edited 4872d ago )

@Necrum

Show me another ps3 exclusive that is on the same level as UC3. It's the developper's hardwork that produces these results.

The credit is NaughtyDog's because they are really working with mostly outdated hardware (the cell is still a beast, but theres a lot of limitation from the other hardware)

That's not to say that it isn't amazing what the PS3 can squeeze out, it's just, the people squeezing it must have godly strength to be squeezing so much out of it. =)

I still have trouble believing thats an in-engine image. Looks like cgi.

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hiredhelp4873d ago

hey guys as much as i love this and would like to jump on this boat of wow it looks better. i have to make such a obvious point. these pictures cannot be compar5ed. there both from differnt background lighting scenes. so your gonna get change. however one thing that is clear is theres alot more color in the face of uncharted 3. this good thing. but its gonna be better looks wise. just next time if you gonna do a match make sure you have a very simular background so lighting can also be matched.

frostypants4873d ago

Wow. A gamingbolt.com piece that doesn't totally suck. Nice job fellas.

That said, they're no doubt still working on the Uncharted 3 graphics, but they are looking nice. A bit cleaner/less muddled than the last one.

Drake needs more stubble though. :-)

Vherostar4872d ago

Hmm anybody else look at that first pic and think Drakes changed a little too much?? Looks like a completely different person now.

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cyborg4873d ago (Edited 4873d ago )

so much better before I went through this comparison. ND, you are legends. I can't wait.

Pandamobile4873d ago (Edited 4873d ago )

Some (most) of the comparison shots are from pre-rendered cut scenes.

Where's the point in that?

gameseveryday4873d ago

Those are not pre rendered screens, you need to read this:

http://playstationlifestyle...

:)

Pandamobile4873d ago

They're still pre-rendered scenes.

Most of the cut-scenes in Uncharted 2 are pre-rendered (check the menu. Any of the story cut scenes you can instantly jump to are pre-rendered movie files.

Yes, it might be rendered in-engine with in-game assets, but that doesn't equal a realtime recording.

psb4873d ago

ND confirmed that everything was in-engine and actual gameplay

gameseveryday4873d ago

@pandamobile

I disagree with you. Every cutscene of Drakes Fortune and Among Thieves were not pre rendered. They were all running in real time and Drakes Deception is no different.

Between I think you need to play both of the games, cause I think you havent :)

MAJ0R4873d ago (Edited 4873d ago )

Kojima could have learned a thing or two from ND when he made MGS4's cutscenes

Mac is OK4873d ago (Edited 4873d ago )

They are pre-rendered using the game's engine but they're still pre-rendered. The previous games also used pre-rendered scenes, and that's why the first comparison looks so different.

branchedout4873d ago

I don't believe Pandamobile is fanboying, just maybe the wording could be misinterpreted.

The graphics are in-game, I don't believe he's doubting that.
But, rather, a pre-rendered, or moreso "scripted" cutscene.

What Pandamobile wants to see is gameplay, with people pressing buttons and things happening on screen.

Pillville4873d ago

"Pre-rendered" and "Scripted" are completely different things.

blumatt4873d ago

Exactly. The cutscenes in Uncharted 2 are ran with the in-game engine and are rendered at the same time you are watching it. It's NOT pre-rendered. Of course, realistically, except for bragging rights, it doesn't really matter if it's pre-rendered or not, since it's just a cut scene. The difference is the PS3 can do graphics like this in REALTIME and thus doesn't HAVE to be pre-rendered. It's all about showing the power of the PS3.

Dnied4873d ago (Edited 4873d ago )

"Pre-rendered" and "Scripted" are completely different things.

Different yes, but its not "one or the other"

It's like people don't know what pre-rendering is.. common lol

These are in-game visuals, but it was PRE RENDERED meaning put together ahead of time, not shown AS someones playing (like on Jimmy Fallon, which was of the same quality anyway)

It's still what we'll see realtime, but this is pre-rendered and there were pre-rendered cutscenes in UC2 as well, how do you think they managed to make the game with 0 loadscreens? they load the next set of data while a cutscene is going because the cutscene is pre-rendered meaning not running realtime, leaving the system's resources free to do other things.

I'm no techy so correct me If I'm wrong but I believe what I'm saying is right

BTW you can tell if it's pre-rendered or not because if you change Drake's skin to one of those other custom skins, the skin won't be in the cutscene. Some of them are realtime and you'll still have the skin, but when it's a pre-rendered cutscene, you'll see normal Drake no matter what because it's playing a video taht was "rendered previously"

...this is in no way a bad thing, it's actually really fkin smart and all devs should use them in this way imo

DatNJDom814873d ago

@pandaMobile

Denial is a bitch huh

NateCole4873d ago

Panda is correct in that uncharted custscenes are pre rendered movies using in-game assets.

How do i know?. If you put on a skin in Uncharted and play until a cutscene it will revert back to the original Drake because its a movie file being played. You guys should try it out.

Now i see someone mentioned MGS4. MGS4 uses completely in-game assets gameplay engine to make their custscenes. Thats why you can pan and interact with custscens in MGS4. Also if for example you are wearing the otocamo maks in MGS4 as soon as you get to a cutscene you will see it in the custscene. Kojima right from the begining never used FMV or post processing for his MGS games custscenses. Thats why the transition between gameplay and cutscenes are seamless in most cases.

In the end it dosen't matter. U3 will be the graphics king. I think the trailer is a mixed of both but no one can deny they all look out of this world amazing.

Pandamobile4873d ago (Edited 4873d ago )

36 people disagreeing with a fact? Wow. I guess that's N4G for you.

You can see DIVX compression artifacts in the story cutscenes for christ sake.

In dark scenes you can see splotches of color that you'd only see in a video file.

Also notice how from the game menu, the scenes load instantly whereas the actual game takes 20-30 seconds to load.

fishd4873d ago

Panda is right , Uncharted's cut scenes are pre rendered in order to reduce loading times , but the differences between the real time visual vs the pre rendered cutscenes aren't that huge .

Fast forward to U3...this time around the difference between ingame stuff vs prerendered ctscenes seems to be huge , I mean look at that desert scene!!! it looks as good as FFXIII's CG cutscenes!

If U3 looks remotely close to that I will fly to ND's office and give everyone a blowjob!but hey if there is anyone who can pull that off on consoles , that would be ND .

Eamon4873d ago

They are pre-rendered cutscenes but they were all made within the engine.

ND said they use pre-rendered cutscenes so they can add special effects in it and have. But it's still using the actual 3D models from the game. It's not CGI.

This isn't smoke and mirrors. It's real graphics.

frostypants4873d ago (Edited 4873d ago )

These cutscenes may use slightly improved character models (makes sense, since they are much more close-up), but they are NOT pre-rendered. They are hardware-rendered on the fly. Think along the lines of replay mode in the GT games.

"Pre-rendered" implies they are pre-recorded movie files. Pretty sure they are not.

Edit: Maybe I'm wrong. Meh.

Js2Kings4873d ago

They are pre-rendered.

I know because say the doughnut Drake skin. His voice changes in tone in game but not in the cut scenes.

Plus if You notice, cut scenes usually transition to another place. If in was real-time, the game would have to load it up after the scene, else it would take a lot of memory and cpu to load up two+ places.

shadow27974873d ago

Most of Uncharted's cutscenes are prerendered, Naughty Dog has said this several times (including a few days ago on the PSBlog). This means they are pre-recorded video files, which let's them load the next section of the game while you watch the cutscene.

BUT they are rendered with the game engine and use in game assets. There are no high rez character models. You see the same models as you would during gameplay. Now as for anti-aliasing and added effects, I don't know.

But its irrelevant if they're prerendered or not as long as you're comparing like-for-like. From this comparison, we can see that the lighting model has been revamped. Sully looks ten times better. Textures and draw distance may also have been improved - hard to tell. That is the point. We're comparing the engines of the two games. There's even a comparison of gameplay shots for good measure. They still look amazing.

Bathyj4873d ago (Edited 4873d ago )

Do you guys even know what Pre Rendered means?
It means its NOT rendered in realtime or "on the fly" and generally refers to CGI.

Uncharteds cutscenes are all Realtime, with in-game assets. Post production effects may be added because since its a scripted situation the engine doesnt have to worry about AI, controller inputs, heavy physics or many of the other things that happen during actual gameplay.

Its just like someone else said. Its no different from GT's replays which are all realtime, rendered by the game engine.

And dont confuse Scripted with Pre recorded or Pre Rendered, because they arent the same thing. If your charactor is walking (on your instructions from the controller) and then he falls down a hole and rubs his ankle and you are no longer in control of that, that is a scripted event, but it was not pre rendered. The graphics didnt change, you werent yanked from the game and thrust into a cutscene. It was just a set piece.

Bottomline is, it cant be Pre Rendered AND Realtime.
Thats like saying something is both wet and dry.
One negates the other, and please dont bring up Martini's.

NateCole4873d ago

Bathyj

I am not sure but i think ND confirmed that U2 major cutscenes are pre-recorded video files. However they used the in-game engine and all assets to make these movies with post effects added later. This is my understanding. Therefore they are not rendered in real time using the in-game engine. ND since Jak used this method to load the game so as to eliminate any loading times.

What i forgot to mentioned though is there are small/minor cutscenes that are in fact rendered in real time in-engine in U2. The ones that last a couple of secs especially in-between action scenes. You notice that their facial movements is not as good and they are fairly far away from the camera. I believe this is the same method ND used for the co-op MP mission cutscenes.

Either way you really have to take a double check look to tell the difference. Some of the textures and animation gives it away but overall it's still hadr to tell. I think its pointless in any case as U3 just looks way above anything we have seen even in gameplay. Heck U2 still looks better than all games except for GOW3 which even then is debateable.

duplissi4873d ago

lol, lets be technical now pandamobile... lol they are rendered with the ingame engine then recorded only to cover load times. in other words they are identical to the real-time visuals, just stand drake next to a wall or something then move the camera so that it is forced to come close to drake and then youll see.

iagainsti1204872d ago

panda is right if you you can see the video artifacts and if you look at the back of the Game of the Year box art it clearly says Divx http://i123.photobucket.com...

shadow27974872d ago

Straight from the horse's mouth (4 days ago):

http://blog.us.playstation....

The cutscenes are NOT real-time. Otherwise, ND wouldn't be able to load in the next stage while the cutscene is playing.

Please don't make me dig up every instance they've said it. They are pre-rendered, it's in-game assets, and it's in engine. It's really not that difficult.

It doesn't mean they can't be rendered in real-time, but they aren't. Real-time means it's being rendered while it's playing. Uncharted does not do that for most of their cutscenes.

Now can we let it rest?

+ Show (19) more repliesLast reply 4872d ago
jammydude4873d ago (Edited 4873d ago )

@Pandamobile
You are right, but do you know why they are prerendered? The sole purpose is so that they mask loading times between 'stages'. Those scenes could be (and are) accomplished in real time on the PS3. I'm not just making this up here they stated, when making UC2, the cut scenes were done in real time on the development platform ps3s in engine using gameplay assets.

@people disagreeing with Panda
He understands it looks exactly like that in the actual game, exactly like that, no added AA or filters, but he is saying the scenes are prerecorded - which they are. They are done so to mask loading times between stages. However these scenes are achieved in real-time on the devs PS3 SDKs.

Finalfantasykid4873d ago

I hope that in UC3 they up the bit rate for the pre-rendered videos because whenever there was a pre-rendered cutscene, they were always washed out, and I could see some artifacting. I would actually go as far to say that the real-time footage looks better than the pre-rendered videos for this reason(except for the animations, which are superior in the pre-rendered scenes).

Drekken4873d ago

Panda, that makes it less impressive? It is still made from the in game engine. They are pre-rendered to mask loading times and tell a story. It's still okay with you PC guys if console games tell stories, right?

The point in comparisons is to show the advancement that ND has once again made with their game engine. Why knock it?

CryofSilence4873d ago

Your avatar says it all. TF2 assassin troll face.

OpenGL4873d ago

Why all the disagrees? The cutscenes are pre-rendered in-engine to cover up loading in the background. Fanboys are definitely in denial, but I'm not exactly sure why. Uncharted 2 is still currently the best looking game on consoles, and Uncharted 3 will probably be the first to truly surpass it.

jack_burt0n4873d ago

lol panda is just reaching, all the stuff you have seen is using game engine assets.

Pandamobile4872d ago

Yet that doesn't change the fact that the cut scenes are pre-rendered.

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160°

Analyzing 'Uncharted: Drake’s Deception' – Wait, What is The Game About?

Uncharted 3: Drake’s Deception has a lot to live up to as Uncharted 2: Among Thieves is an incredible and near-perfect game.

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goombastomp.com
Profchaos897d ago

It's about retirement...oh wait

UNCHARTED2FANATIC897d ago (Edited 897d ago )

I cant even say what the point was its easily the worst story in the series. The online was a whole lot of fun though but overall doesn't come even close to 2

porkChop897d ago (Edited 897d ago )

It was a step back for sure. Personally, I thought even the MP was way better in U2. Solid game, glad I played it. I just think they didn't push as hard as they did with U2.

UNCHARTED2FANATIC892d ago

Yes both the online and story was better in 2 no doubt

Flewid638897d ago

The "young Drake" portion was pretty top notch, story-wise. But yeah, everything outside of that I felt was inferior.

DanielEndurance897d ago

Villains were all over the place in this… one second they wanted Drake dead, the next they needed him, then they want him dead again, then they coulda killed him, but poisoned his friend instead, then coulda shot him again, but had brunch with him, then needed him alive, then coulda mowed him down, but decided to kill him by fire and let him escape… Uncharted 2 was way better. 😅😅

slowgamer897d ago

=D Sounds crazy. I don't remember any of that. Played it on ps3 and I remember thinking that why was this game so bashed compared to second one. I liked it.

Chocoburger896d ago (Edited 896d ago )

Another thing that annoyed me about UC3 events was the agent Talbot teleporting around Turkey. It just felt off to me, and made no sense.

Also, for about one third of the game, you go on a wild goose chase to rescue Sully, who wasn't even there to be rescued, and you end up back where you started again. There was simply no pay off for all the events you go through, so it fell flat in that regard as if they couldn't figure out how to make the game longer, so they decided to side-track you to do something with no pay off, hoping you wouldn't notice due to all the incredible action set pieces they made.

Overall though, even with its flaws, I still enjoy the game.

TheEnigma313897d ago

This was actually my least favorite in the series. Didn't have that same impact that part 2 set.

Flewid638897d ago

Uncharted 2 is the pinnacle of the series (to me).

Granted, 4 had the best story in my opinion, but 2 was the overall best game.

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210°

Uncharted 3 Anniversary Retrospective: Shackled By Its Precursor's Legacy

A decade after its release, how does Uncharted 3 fare today? Does its story still work? Was its precursor’s legacy a bedrock or quicksand for its own aspirations?

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techraptor.net
898d ago Replies(2)
SullysCigar898d ago

When arguably the weakest game in the series is still awesome and more fun than most games today, you know you're onto a winner!

coolbeans898d ago

I'd extend "arguably" before awesome too. Many technically demanding scenes were jaw-dropping for the time, but it's tough to ignore the sub-par context propelling the action forward.

SullysCigar898d ago

Tough for you, perhaps, and that's fine. I enjoyed it very much. Perhaps a little less than the others in the series, but then the bar is extremely high.

I remember being blown away by the water and sand tech in U3 for the time too. It certainly was a visual treat!

LucasRuinedChildhood898d ago (Edited 898d ago )

It is very good, but when I originally played Uncharted 3 it was the most disappointed I'd ever been in a video-game because Uncharted 2 was just that good. I enjoyed 3 much more when I replayed it in the Nathan Drake Collection though. I could just enjoy it for what it is and accept that it's not Uncharted 2 - it's not a roller coaster, and it doesn't balance and rotate between action, puzzles, platforming and set-pieces in the same way.

Uncharted 3's gameplay is a bit more compartmentalized and focused on one thing at a time. I'm not surprised the scrapped version of Uncharted 4 was going to have no gunplay for the first half. It's also paced much differently - it takes a long time to get to the notable set-pieces. Uncharted 2 is insane from Nepal onwards which is about an hour into the game. haha.

I did like the introduction of chase sequences, and I love first hour (bar fight, young Drake) and from the airplane sequence onwards but I just think the rest of it just sort of meanders along without as much purpose as 2.

When it comes to the script, you can feel the absence of Neil Druckmann and Josh Scherr (writer on every other console Uncharted game). Drake gets hit in the face, and the game goes on a random side plot for an hour to give you some boat set-pieces. He then washes up on a beach close to where Elena is staying to get you back to the real plot. Drake just says "How convenient" to try make you laugh off how sloppy the plot got.

In retrospect, I'm not sure if Naughty Dog were ready to work on 2 different games at once. 3 clearly had production issues that 1 and 2 didn't have, and Hennig's version of 4 didn't work out. They had to crunch so hard to get the rebooted version done on time that Bruce Straley gave up making video-games.

coolbeans897d ago

I'll give you some props for the extra analysis. I remember Druckmann climbing his way to a writer spot in UC2, but wasn't aware of Josh Scherr. I didn't know that was the reason for Straley's departure either. That's pretty damn rough.

GhostofHorizon898d ago

They had to make some weird choices as far as story went because the actor for Cutter had to bail which left a few holes in the story.

Uncharted is one of my favourite series and while the leap from 2 to 3 was not nearly as big as the leap from 1 to 2, I think it was an amazing experience none the less.

coolbeans897d ago

Graham McTavish's departure wasn't easy, but I don't think that would fix many holes tbh. Because the main issue to consider is the precarious mindset Naughty Dog was operating on: an increased emphasis in set pieces that HAD to go in and worrying about the context later.

Petebloodyonion898d ago

I really liked part 3 ( Among Thieves is still the best in my opinion) My only complaint was the interactions with the villains and how they were a missed opportunity, Linda MacMahon (Marlowe) was an interesting antagonist due to the history with Sully and Nate but it fails basically flat especially with her ending. And I couldn't care about Navaro 2.0.

What I did love and made me care was Cutter, in the short time he was in the game you could feel that the guy was a good treasure hunter for example when he pulled his own notebook with the clues he founds so the team can escape a room.
It was a small touch that add a lot to the character.

Good-Smurf898d ago

Marlowe was played by Rosalind Ayres.

MadLad898d ago (Edited 898d ago )

I have mixed feelings on the series. I still own all of them on the PS3, and the collection for PS4, but I didn't truly "love" any of the games until 4.

They're good games, but they always stumble on some element.
The first is good, but the climbing mechanics weren't exactly fine tuned with the first showing. Not to mention the spongey enemies if you played on anything past normal; but you're then faced with a fairly unchallenging game experience.
The second mostly fixed the climbing, but added in a pretty clumsy stealth mechanic.
Three was just two with a new story.

Four got it right though.
I don't remember once getting annoyed by any mechanic had in the game.

I know that everyone has a soft spot for 2, and 3 is sort of the black sheep of the series; but they did, overall, get progressively better. Which doesn't always happen.

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190°

Ranking the Uncharted Games From Worst to Best

KeenGamer: "Which Uncharted game is the best? Uncharted is widely recognized as one of the most groundbreaking and consistently great franchises in gaming. For both long-time fans and newcomers to this action-adventure classic, here’s a ranking of the franchise’s four main games."

Read Full Story >>
keengamer.com
Kyizen996d ago

UC 2, 4, 3 and 1. Great read and article

ABizzel1996d ago

No Golden Abyss -_-, otherwise I agree with the order.

UC2: Best overall
UC4: Best graphics, best gameplay, best locations, best environements
UC3: Best set pieces IMO (the boat and desert fights will always be amazing)
UC1: A rough Draft of what was to come
UCGA: Basically UC1 on Vita

Levii_92996d ago (Edited 996d ago )

Great list and great article nicely writen and explained. Although for me personaly i would put Drakes Fortune above Drake’s Deception and Uncharted 4 is absolutely my favourite of the franchise and number 1 for me.

Inverno996d ago

U2 is the only game playable on crushing without causing a great amount of frustration. Not to mention just how much influence it had that they redid some of U2s set pieces like the caravan twice, and armored truck chase in U4.

DFresh996d ago (Edited 996d ago )

I'd rate it as the following.

1.) Uncharted 2
(Close to perfection of any game I've played in years. Single Player/Multiplayer/Co Op all amazing.)

2.) Uncharted 3
(On par with UC2 multiplayer/co op wise minus the kickbacks [aka killstreaks]. I really liked the Lawrence of Arabia story.)

3.) Uncharted 4
(Single player is amazing. Multiplayer was meh. Co Op had potential. Absolutely hated the health revive system it slowed down the game way too much. Always preferred the fast pace action of UC2/UC3. Made it way more fun that way. Recoil was too ridiculous that most people in lobbies would only do hip firing, using power weapons and using that OP grappling hook to melee people after dropping them. Nobody wanted to revive anyone.)

4.) Uncharted
(It's the first in the series so it's hard to judge. Though I loved the story.)

NecrumOddBoy996d ago

I agree here but it’s also a series you can play from front to back and truly enjoy. Story-wise, they are all great and flow so well. I wish they threw both Golden Abyss and Lost Legacy on this list. Lost Legacy is the best mechanically in my opinion. You can see it’s stepping stone framework for TLOUS2.

Michiel1989996d ago

uncharted 2 is one of the few games that actually surpassed its pre-release hype.

medman996d ago (Edited 996d ago )

I am a single player gamer...I barely ever touch a multiplayer component. The only exceptions over the years have been the Mass Effect 3 multiplayer, TLOU factions, and the Uncharted 2 multiplayer. The Uncharted 2 multiplayer saw me spend more time playing it than all my other multiplayer experiences over the years combined. That game really was a masterpiece all around.

brando008995d ago

I agree completely, those are all stellar MP experiences, coming from another SP gamer who only occasionally gives MP some time.

Gardenia996d ago

Come to think of it, the step between Uncharted 1 and Uncharted 2 is huge. It goes from the weakest in the series to one of the best games ever made.
I think I'm going to play all of them again soon.

Ninver996d ago

Yeah all of a sudden I've got that Uncharted itch.

Michiel1989996d ago

is multiplayer still up for the remastered trilogy? or did it never have UC2 mp?

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