The Black Ops weapons damage chart features damage, spread, recoil, ammo, weapon raise/drop time and ADS speed for all the main guns in the game. Check the rather long chart out below.
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.
From DownSights: "Black Ops is not Black Ops without Nuketown. Following the tradition of releasing Nuketown for Black Ops games, the new Black Ops Cold War game also offers a revamped Nuketown called Nuketown '84.
Nuketown '84 has the same dimensions and map layout except for the aesthetics. The map's aesthetics have changed to fit the 80s theme, with destroyed buildings and graffiti-filled walls compared to a clean 50s suburban neighborhood seen in Black Ops 1."
Jacob writes: "What do we have with the original Call of Duty: Black Ops? Quite simply, one of the best Call of Duty titles of all time."
The sniper rifles need a boost in this game. Where as they were over powered in MW2 with stopping power, they are now under powered in Black Ops without it. It's nearly always 2 shots for a kill, which gives them time to run to cover. May as well shoot them with a spud gun.
Should be a server option, everybody would be happy.
In other hand i think the L96A1 isn't worth it...
Witch is sad.
give it some god damn recoil FFS.
Geez, all of the automatic assault rifles are a 3 hit kill (at the right distance), those semi-automatics are looking tempting. But I think I will stick with either the Aug, AK-47 or Commando.