Have you ever been killed in a Call of Duty game only to watch the kill cam and see that the other player was watching the door? It is no secret that camping is running rampant in the Call of Duty community and based on the track record of the series, Black Ops isn't going to be any different. It doesn't have to be like that, however, and here is one way camping could be quelled.
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.
From DownSights: "Black Ops is not Black Ops without Nuketown. Following the tradition of releasing Nuketown for Black Ops games, the new Black Ops Cold War game also offers a revamped Nuketown called Nuketown '84.
Nuketown '84 has the same dimensions and map layout except for the aesthetics. The map's aesthetics have changed to fit the 80s theme, with destroyed buildings and graffiti-filled walls compared to a clean 50s suburban neighborhood seen in Black Ops 1."
Jacob writes: "What do we have with the original Call of Duty: Black Ops? Quite simply, one of the best Call of Duty titles of all time."
Just playing Devils Advocate here but, maybe the camping is part of what makes Call of Duty so popular.
It lets people with no skill get easy kills.
Its always weird the way it's the guy shooting the dope who doesn't have the skill to check a door before he blindly runs through it is considered the one with no skill!!
camping is a part of war and war games. to an extent of course.
not just for snipers. its a viable tactic. its one thing to just sit behind a staircase. i get why people hate that. but two reflemen covering a door while another two snipers cover the window giving info of what they see to their team on the field is not camping. that's strategic.
its one of the reasons i stopped playing call of duty. its a run and gun fest.
I think they are looking at the phenomenon "camping" a bit wrong. Even tho camping is more excessive in some games than others, I think developers in a whole need to examine the term and come up with a good solution or something to handle this.
I don't got solutions or even ideas how to address this, and many will even say it doesn't need to be addressed, but I wish a smart solution would be thought of in the most FPSes out there.
Camping is how a person plays. There are snipers, campers, rushers, and cautious peeps.
REAL snipers stay back and hardscope across a map.
Campers sit and wait for someone to go by them or near them.
Rushers run carelessly into a fight and get angry when killed by a camper or sniper.
Cautious players dont rush and dont camp either. They are sorta in the middle. Doing a little of both.