SEGA producer Keith Dwyer explains PlatinumGames vision behind Vanquish and how the game is unlike other shooters out on the market currently in his interview with the Universal Gaming Database.
UGDB: Many are saying that Vanquish is like a Japanese Halo. Others talked about how the game is focused to fill the gap between the Eastern and Western markets, but still it has the specific Japanese art style. So, what is your truth?
Keith Dwyer I’ve heard just about every comparison you can think of (personally I found “Gears of War meets Virtual On” entertaining). Vanquish’s spot and role within the East/West framework of the game industry depends upon who you ask, I suppose. Certainly everyone involved wants the game to be commercially successful worldwide and the game has the potential to fill the gap between East and West in terms of gamer satisfaction.
Embark on a thrilling sci-fi adventure with our carefully curated list of the best PlayStation 4 sci-fi games
Titan fall 2 was chefs kiss. For those of you who haven't played it go ahead. Brilliant. With each level being creatively different.
GF365: "Here are our picks for the ten most underrated third-person shooters that you might not have played before or even known about."
Actually great list TBH I agree with all 10
I hope one day we get some remakes for the following
The saboteur(with a proper remake and quality of life features this game could be great)
Scarface world is yours
Binary domain ( such a great game with great story)
GUN(this needs a remake)
Space marine 40k(such fun time)
Would also like to suggest adding the mercenary series even the 2nd game which is disliked by many is a fun time
I recently finished Warhammer 40,000: Space Marine and found it to be very enjoyable.
The game respected the lore and the gameplay was quite decent.
The color palette was a bit underwhelming (backdrops and setting) and recycled but I think that it deserved better.
Here's hoping for an amazing sequel
Why this criminally underrated shooter should share the spotlight with Platinum’s finest.
They should be working to getting games out on a timely matter not adding more games to the pile. I used to be a big fan of Platinum but their game turn out rate is atrocious these days. The games I want are no where to be seen and what is releasing is retro looking games no one asked for. I'm all for retro style games but not at the cost of bigger games sitting on the back burner for years at a time.
There seems to be alot bad press for this title.
Perhaps it's me, or perhaps the game does has flaws. Who knows.
Also, in the interview, he states the game is around "10 hours long".
The completion times are all over the place...
Also, "The most important thing for me is that people try to play Vanquish as Vanquish and not as a generic cover shooter. I’ve seen any number of people play the game without really using Boost or AR and come away from it without having made the most of it. These systems make the game what it is, great instead of just good."
People should really listen to that.
@jc48573
Let's see...
"Hurr durr rental gaem"
"4 hours long lol"
Etc.
Then again, it might be just me acting up like a retard. In fact, I'm sure it's just me. Ah well.
@tigersnake86
Indeed.
i'm a strong believer in the idea that some people simply don't know how to play a game "correctly" i.e. the way the developer intended. instead they rush through it and play like retards and just say it's a crap game instead of blaming their own lack of skill.
Finally, a Japanese shooter that isn't a piece of crap. The campaign may not be long but it's quality material.
There's hope for Eastern devs yet.