What do firebombs, flamethrowers, fuel rod guns, maulers, missile pods, plasma cannons, SMGs, Spartan lasers, spike grenades, and spikers all have in common?
They’re all found in Halo 3 multiplayer but not in Halo: Reach multiplayer. Is this something that I find is excusable? Absolutely not. If there were a slew of new weapons to replace these in Reach I would consider it a fair trade off. However, this is not the case. While some weapons have been replaced with a similar type of gun (BR becomes DMR; Brute shot becomes a covenant brute shot) these others are a sign of not only stupidity, but overall laziness by the developers.
Halo has been using the same formula for nearly 10 years. It obviously works, unfortunately it works too well. It should be universally agreed (regardless of fanboy status) that the lack of weapons already created for halo 3 haven’t been transferred to Reach is bush-league. I’m sure it’s not too difficult to convert the weapons for Reach considering they had millions of dollars to make the game. And if that wasn’t stupid enough, it’s quite likely that we will find “new” DLC where we will be purchasing the same weapons we used mere years ago in Halo 3.
Why stop with ripping people off with weapons? Why not just throw together very few maps. That would be too mean though, so they went ahead and made levels using the forge feature. Creating levels that anybody could make with their copy. That wouldn’t be so bad, but some of these levels are terribly boring. Sure Cage is great, Asylum is good too, but the rest of the “forge” levels are quite terrible in my opinion.
And what happened to skill? I suck at Halo, don’t get me wrong, but even I could enjoy seeing a number next to my name proclaiming how terrible I was. (It was embarrassingly low) But at least we knew. With the Call of Duty XP system’s “Everybody is a winner!” approach, it destroys competitiveness. I hate it. I dominate Call of Duty, but nobody knows it because they only get to see my experience. Just like Reach is now. It’s ridiculous and shouldn’t be implemented in any game.
Ever.
There are many positive things about Reach and that is why I will continue to play it as will millions of other people but it is something that holds Bungie back from being the best they could be, and that is disappointing.
And one last thing: what the hell happened to dual wielding?!?
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
Fuel Rod Guns, Spartan lasers and plasma cannons are all in halo reach.
The things that make me hate reach is that they removed rocket race in place of race which is extreamly boring. Infection is ruined because the zombies are one hit kill and the pure reason im selling the game is SWAT, people have moaned and moaned on bungies forums about swat being in teamslayer and now bungie have added it to Big team Battles and multiteam. I personally hate swat and i happly have a huge punishment for leaving the game rather than playing swat.
i was extreamly disapointed with everying in halo reach, from the graphics to story to the multiplayer.
If rockstar can make red dead redemption look the good as a multiplatfrom and have that many features as well as multiplayer why cant bungie make a much smaller game look better and its an exclusive?
congradulations at dominating at call of duty ; here's a cookie
http://joshreisner.com/wp-c...
bucz u r fanboy ?