Digital Foundry: "In the case of Dead Rising 2, a new studio also means a new engine: only recently, with the development of Marvel vs. Capcom 3, has the publisher allowed the use of its prized Framework MT technology outside of its Japanese HQ, so Blue Castle Games utilised its own technology for this release. The result is pretty impressive: the tech manages to process the requisite multitudes of zombies rather well and the draw distance and LOD transitions are fairly smooth with only minimal amounts of pop-up.
Disadvantages arrive in the form of sometimes-basic environments and lighting, along with some low-poly characters, but the overall effect is impressive. The question is, does the technical accomplishment translate over to the PS3 version of the game?"
The Dead Rising series has enjoyed a long and storied history over the years, but which game in the series is best?
Over the last week, Jake has been going back to the Dead Rising 2 Off The Record remaster and has been an absolute blast. When he was 15 he first got his Xbox 360 and Dead Rising with it, it was unlike any other experience. It made him wonder though, what happened to the Dead Rising series.
Interesting timing. This retrospective was released just a few days ago: https://youtu.be/Et-cKSrWuc...
They took away the depth and charm of the game that made it fun and interesting, and made it into a generic zombie killing game.
This was the series the got me to buy an Xbox 360. The first one was so good. It still had horror elements. As it went on it became kind of a parody. Never forget getting Zombie Genecider achievement and then restarting the game to get the Mega Buster. That thing was monstrous against enemies.
Some video game weapons are so outlandish they could never realistically be used, and that's why they're on our list of the 10 most impractical weapons in gaming.
I'm happy with my PS3 version.
Disc Size
(360)6.1GB
(PS3)5.91GB
Install
(360)6.1GB(optional)
(PS3)2840MB (mandatory)
lol.
@Karooo - It's funny that the PS3 version is smaller but still needs a 2.8 gb mandatory install to work. And the fact that the install doesn't make the game run better, like the optional installs on the 360 usually do.
I mean, it's the only OTHER console that has Dead Rising 1. (Don't count the Wii)
Besides, bad port is bad port.
EDIT: As a side-note. This is NOT how you do multiplats CAPCOM. Especially if you want to kick this off as the next "Biohazard". Besides, MT Framework 2.0 works very well on the PS3, why the f*ck do you have issues NOW?
-End statement
Could care less about this game to begin with. Loading times around every corner are enough to put me off. Any dev who cannot make a proper PS3 port in this day doesn't deserve the money IMO.
The reality is guys .. its a port and a bad one at that. Lowered resolution (30% less) and no vsynch and still chugs below 20 fps in some scenes. No visible uptick in improvements despite a heft HDD install -> which means, it probably performs much worse if just run off the disc.
Translation = No Buy